I think one needs to define innovation before you can smear another, top end developer by being "disappointed."
Dictionary.com said:
1. something new or different introduced: numerous innovations in the high-school curriculum.
2. the act of innovating; introduction of new things or methods.
So if we are to believe Bethesda's or at least one of their developer's stances on "Innovation," they should have thrown First-Person out the window by now, and completely removed
all similar game-play mechanics. They should have done this because creating a sequel leads to "old, tired methods"(Todd, 2008) and as such, the new games in a series should be entirely different and not represent the old game, at all.
Bethesda believes that to improve something is to try something entirely different all in the sake of innovation, while alienating a game's original fan base. I think this is why Blizzard is one of the most respected names in the industry, they just get it. Contrast them with a company like Bethesda who toss around more rhetoric and dis-information to persuade new users into their philosophically weak and ignorant marketing of "good game design."
Diablo 3 is a game being made for the fans. It has a fan base that is so huge, because of it's prior "good game design" that the developers only need to tweak, improve, and add new things to an already functional gaming experience. This is where Bethesda fails. They remove the best gaming mechanics, in the name of innovation, only to water down the experience their past customers are looking for. What old fan hasn't been pointing to Daggerfall as a masterpiece that Bethesda could have carried over more features, improved these features, and then added to them, instead of removing for the sake of simplicity and innovation?
Bethesda is just appealing to the most morons who will possibly buy their games, while Blizzard appeases its growing fan base by giving them the games they want to play without utterly removing the most solid, series defining, features of the older games.
Ashley Chung is just caught up in Bethesda's corporate Rhetoric. He somehow believes, and I will use the dictionary.com quote as an example, that innovation in a High School doesn't mean to focus on the most potential to educate.