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Blood Bowl 2

Stompa

Arcane
Joined
Dec 3, 2013
Messages
531
No range indicators for passing

You have percentage chance for everything now.

What's better and faster, manually checking the percentage for passing every step or having an indicator that tells you how many squares more do you need to make that pass more accurate?

It's a :d1p: for sure.

Working hard to justify that tag, I see.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
What the hell are the Bretonnians?

They're some fan-mod that was tacked on to LRB6. Basically Frenchies/Britons where the Empire are Preussians.

0-16 Peasants 6327 Fend G 40k
0-4 Yeomen 6338 GS 70k
0-4 Knights 7338 Block, Catch, Dauntless GS 110k

Rerolls 60k. Same starplayers as regular humans.

Pretty boring. But at least they can reuse assets from the humans and claim to have made an xtra race for very little effort. Classic cyanide.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,880
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
If they wanted to save on assets they should not have included chaos or skaven, since mutations basically double the work.

P sure cyanide wanted to include a team that had not been in one of their previous games, and GW doesn't like frogmen so there's only brets and chaos pact to choose from.

So of course they chose poorly.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
new extensive info

In the online persistent mode against players (or offline against the AI), create, manage and develop your own teams comprised of eight races from the Warhammer world – Humans, Orcs, Dwarfs, Skaven, High Elves, Dark Elves, Chaos, and the Bretonnian newcomers – gaining XP and unlocking new skills. But beware! On the pitch, all losses are permanent… Online, organize entirely customizable championships, from qualifications to finale, and trade your players on the new Transfer Market to build your Blood Bowl dream-team!


Coach the highly renowned Reikland Reavers in single player campaign from their unfortunate downturn to venerable Blood Bowl heroes, putting you in complete control to manage their destiny. With a story that progresses with each match, you will be coaching your team through helicopter crashes, treachery, and shady sponsorship deals.

A host of visual changes are introduced in Blood Bowl 2, including new introduction sequences for matches, hyper-realistic action cameras to chase the action, and an all new engine which comes with new emotive animations and high fidelity visuals, as well as a completely redesigned GUI.

dice-rolls pop much more in Blood Bowl 2, with intuitive player control enabling coaches to make decisions more confidently. Enjoy clearly visible percentages displayed to indicate the success of an action, and useful tooltips.

With 5 base stadiums from Human, Orc, Dwarf, Dark Elf and Skaven origin, improve and grow each one through four tiers and 10 add-ons, for a maximum of 20 unique stadiums in Blood Bowl 2.

Choose a jersey for your team’s kit featuring a graphic you feel best represents your players.

Develop a team and sell your best players on the online Player Marketplace. During league-times, buy and trade players from other coaches using in-game currency to cut costs, or boost your chances of success. Players will also eventually retire after a long Blood Bowl 2 career.


In Blood Bowl 2, your account acts as your coach profile, and no Blood Bowl coach would be complete without his team, and his stadium. You will be able to select from five base-stadiums matching your team’s race, upgrading it through 4 tiers and 10 additionally add-ons, for a maximum of 20 stadium variations plus the additional add-ons in Blood Bowl 2.

Not only that, but there are layers of additions to be added and customized, some affecting Blood Bowl matches held at your stadium. For instance, purchasing a beer stall (one of 10 upgrades for the stadiums) will placate your rowdy crowd; unable to hold their booze, players sent to the side-lines may take the brunt of their unruly drunken state.

Perhaps your grandiose stadium is lacking a roof? Upgrade to protect your pitch from the dangers of the sky, or hire some cheerleaders to rally the crowd as you play on your home turf. Stadium upgrades won’t dramatically affect Blood Bowl matches, rather offering hilarious visual elements with slight modifiers making progression subtly more interesting as you clamber your way to victory.

Blood Bowl 2 benefits from ultra-complete multiplayer modes. While it is of course possible to play friendly one-off matches against a friend taking turns on the same computer or console, it's online that Blood Bowl 2's multiplayer gets to a whole new level!
Blood Bowl 2 multiplayer is persistent: every team you create gains experience along the matches you play, with your players earning SPP and increasing their level, learning new skills… but beware! On the pitch, your players may get injured, or even killed. And all losses are permanent! Your players will also age, until they retire: hire rookies and train them to replace players about to leave!
Finally, the multiplayer mode of Blood Bowl 2 allows you to create your own competitions: from qualifications to finale, to the number of participating teams and type of tournament, you customise absolutely every aspect of your championships as you please.

There are two types of leagues in Blood Bowl 2. The solo league offers a challenging AI that scales as you play offering a consistent challenge throughout the game, and for a multiplayer experience, you can enrol into the multiplayer league.
Multiplayer leagues offer a distinct meta-game experience in Blood Bowl 2, offering a competitive edge where coaches and their teams’ jerseys stand out in the public eye. There will be official leagues managed by Cyanide Studios, but players can also create and manage their own leagues.
Your Blood Bowl profile will trace your progress across the league, offering statistics tracking the amount of matches you’ve won, and your most valuable team. It’ll also provide you with league and tournament statistics, including wins, draws, losses, and total number of matches played - even providing information on how you fare vs each of the races in the game.

New to Blood Bowl 2, coaches can transfer by buying and trading players from other teams during multiplayer leagues. All Blood Bowl 2 teams will be visible if enrolled into multiplayer leagues, allowing coaches to browse through players, sending offers to a coach to purchase a desired player even if he is not (yet!) for sale.
For purchasing players who are on sale and to sell your own, you will be able to browse the Player Marketplace. The coach selling the player will choose which offer, among all those he received, he will accept. Of course you can only purchase a player for a team that is of the same race.

Blood Bowl 2’s campaign is a complete, story driven experience with various mechanics and twists-and-turns that won’t be found in any of the other game modes in Blood Bowl 2. The first few matches provide new-comers with all the basics of how to play, with a plot played out through cut-scenes designed with games new engine to pave the way for Blood Bowl’s central narrative.In the campaign, you’ll be introduced to a more “human” - (pun absolutely intended!) look at the world of Blood Bowl, Cabalvision, and the life and world of players in the game. From traitors selling out to the highest bidder, to industrial accidents resulting in damage to the pitch you’ll have to play around (the game must go on!), Blood Bowl 2’s campaign not only charts the ‘re-rise’ of the Reikland Reavers, but it offers various game modifiers through unique circumstances to each match.
Here, you’ll be granted the opportunity to raise your team, upgrade your stadium, and enjoy all the central mechanics of single-player league play, tightly woven around the fabricated lore of this venerable franchise. Blood Bowl 2 is about to get a little more personality.

Many of the Star Players from Blood Bowl will play integral roles in the story narrative found in the campaign, portrayed as closely as possible to the original miniatures seen in the board game. Star Players will be hired in multiplayer and custom games to the same extent, using the pre-match inducements window.




super stoked :bounce:




http://www.bloodbowl-game.com/en/bloodbowl2/
 
Last edited:

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Shots of teams

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Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
So far, the only good thing about this pile of feces is th eomission of wood elves. Gotta remove those core teams that have been around since first ed in favour of brettonians. :popamole:
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
the lack of nurgle is disturbing.... how ever i am still getting it.
I know i am a tool
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
It looks good especially the DE assassin.
Too bad they suck so much.
What i really missed in BB1 was the imposibility to write an extensive bio for the team and for each players (along the stats tracking of each player actions like number of blocks, CAS, completion, TD, etc...).
Fumbbl is so much better for that.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
'that looks painful!'
:lol: yeah that looks painful to play if the game continues to slowmo every time i do a fucking block and the timer ticks down.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,056
'that looks painful!'
:lol: yeah that looks painful to play if the game continues to slowmo every time i do a fucking block and the timer ticks down.

It would be alright if they just did it on serious injuries/death but yeah that is going to get turned off by 99% of players almost instantly.
 

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