Roqua said:
You know what your talking about Old Scratch,
The combat, and game was great, from party creation to the end game. The spaceshuip battles, the tough, tough levels (how many times have any of you had to restart a hole "dungeon" because your guys are too beat up near the end to beat the main fight?), the mechanics of how different armour and weapons really made a huge difference. I generally think the AD&D rules are retarded but Buck Rogers made them shine. That was game making at its best. You really had to plan ahead and play smart to beat it.
I actually played it on the Sega Genesis, it was the same game I think we're talking about though; Countdown To Doomsday? The party creation was one of my favorite things, the huge variety of races and setups. I hadn't really seen that in a game before. It was actually the first game that really made me appreciate turn-based combat so much.
The only better games ever made in my opinion were Realms of Arkania trilogy, which got everything right and every game is a work of art, and Darklands, which almost got everything right but desided to have RT w/ pause combat, which always sucks big donkey balls. FO 1 and 2 are just behind it, but gain some points because I was able to be a pimp in FO2.
I never played Darklands, though from what I've heard of the setting, it sounds like it would've been something I'd have enjoyed. Haven't heard of Realms of Arkania. FO1 and 2 are still my favorite games ever.
If you played Buck Rogers you probably remember when SSI came out with the AD&D action game called like Al-Quadin or something like that. That game had more "Rpg elements" than most "rpgs" coming out now-a-days but that shit didn't fly back then. If it wasn't a real rpg you couldn't market it that way and there were no retarded action game fans that think they like rpgs trying to tell everyone the gay ass crap devs try and pawn off as rpgs are really rpgs.
I do remember the Al-
Qadim setting, having read through the source books a few times back when I still played D&D, but I didn't realize there was a computer game version.
Amen on the last part. I always attribute the shift to the rise in popularity of Diablo--a game which gained a large portion of it's notoriety and sales just because of the popularity of the company that made it. Hell, that's the only reason I bought it. The less then stellar sales of games like PS:T, and the Fallouts probably helped, but that's still no reason for the RPG genre to be almost completely absorbed into the action genre like it is now.
A lot developers will drop comments that turn-based games don't sell, or that a game has to be loaded with lots of action to sell, but that's bullshit. Like anyone looking for an RPG picks up a box and says, "Oh damn, this doesn't sound action-packed, I'm not buying it!" A person like that probably wasn't planning on getting anything RPG related anyway.
The problem is making the other elements sound appealing enough. Look at the hype surrounding games like Fable, or KOTOR. Having hung around on the boards for each of those respective games before their release, the biggest draw amongst all the hype for people seemed to be the potential freedom they claimed to have, the non-linearity of the world, and the freedom to make your character act how you chose. Stuff that older RPGs had been doing for a long time now (and far better at that). I rarely, if ever, heard anyone on the Fable boards talk about how excited they were about the combat aspect of the game. Then people are disappointed to find on it's release, that all of it was BS, and it's basically just another hack & slash in sheeps clothing with limited interaction with the gameworld.
Now there are a lot of people disappointed by how much of an action-fest Bloodlines becomes towards the end. It didn't bother me too much, but it could of been a much higher praised game had it just stuck to what it did best. I don't think I've heard from
anyone who says the beginning stages of Bloodlines suck, it's always the action heavy end sections they complain about.
When will developers wake the fuck up and realize action does not automatically equal good sales? Sometimes people just want a well-crafted RPG to get into. A complex set of skills to help tailor their character just the way they want, moral and social freedom, and a captivating story. The trick is letting everyone know what it is you're offering them; getting the message out and advertising properly.
These days, I've gotten to the point where I just hope that a game has at least a
decent amount of role-playing to it, and that the combat in it isn't a complete snoozefest.
Damn, what a rant that turned into. :shock:
Well, it's definitely nice to see some others who enjoyed the Buck Rogers RPGs. I think both of you would like Hard Nova. It's one of my favorite Sci-Fi CRPGs of all time. If you haven't checked it out, please do so. I don't think you'll regret it.
I'll check it out Otaku.