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Game News Bloodlines Official Patch 1.2

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Why not? It's not just the Jeanette/Therese thing that bothers me, it's all the subquests. None of them have any impact whatsoever.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,048
Location
Behind you.
mr. lamat said:
i loved it when killian richard dean anderson darkwater showed up at the end and supersledged the master... that was some tight shit, yo!

Fallout allowed speechy characters a lot of recourse in the main bits already. Bloodlines doesn't. If players are spending point raising speechy skills, then they should have as much of a chance versus the main plot stuff as the guy who dumps all his points in to whacking shit.
 

mr. lamat

Liturgist
Joined
Nov 21, 2003
Messages
463
Location
hongcouver
i had just an easy of a time going through the warrens with my gangrel "bad muthafucka" as i did with my malkavian "talky". they both required the same amount of blood packs.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Have to say, this patch did wonders to my game. It fixed up the introduction stuff about the decapitation (now, the camera switches to the public and we don't see the sheriff just standing there with his big ass sword and the sound effect), the Anarch's sliding away... A lot of timing has been corrected and that's nice. 'Course, there's still some minor stuff they could've corrected, but this patch is fucking heaven for the moment. I even get payment in my mailbox this time. Yay! :roll:
 

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