denizsi said:
Simplistic boss-fights of the past where you shoot until you waste the motherfucker off of his 5000 HP? Because that's what Deus Ex was about
Bossfights in Deus Ex were very rare, but they could be finished quickly without run and gun.
Anna Navarre, for example, I killed by running into a vent and then sniping her twice on the head.
Gunther, I killed by planting LAMs on walls, meeting him, and then running back on the corridor and seeing a big explosion as he follows me.
Same for the augmented FEMA head.
It's supposed to be an RPG for fuck's sake and when I invest in shooting skills instead, I get no problems in Bloodlines, unlike Deus Ex
And when I don't invest in shooting skills, I still have no problems using the gun either. Just a little less damage, a slightly longer fight, with slightly more running and twitching, end.
That's exactly the same as Deus Ex, except Deus Ex is a shooter and Bloodlines is marketed as a RPG.
I don't think using a flamethrower involved any skills either. It was an accurate immobilzing and killing weapon regardless. And please note that stealth kill are an instant kill, with meelee weapons, regardless of meelee skill.
Actually, I don't want to compare Bloodlines with Deus Ex.
I do want to compare it to real first-person action RPGs like -
Arena
Daggerfall
Ultima Underworld
Ultima Underworld II
Anvil Of Dawn
where only character skills matter in combat, and there is no twitching of any sort at all. Yes, it is possible in an action RPG.