Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Brahs, I want to Arcanum and Planescape

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,236
Project: Eternity
Shit maybe throw Fallout 1 & 2 in there.

So I want to play through these games and have tried to start them up a few times but I just can't take the combat/game system.

I know. I am a heretic who should burn. :rpgcodex:

Still are there any saves or tips or something to make it more bearable for someone who was raised as a console kiddy. (I just built a PC capable of gaming last year).

I wasn't raised with comp games. I was raised with the 64 and Snes.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,236
Project: Eternity
So, you want to play those games, but you don't want to play those games.

psyduck.gif

I am Hamburger Helper in disguise.

No I just hate isometric combat but I want to see what so called true choices and consequences look like.

HD remake with action gameplay? :troll:

(I am going to try to give PS:T a 3rd go. Downloading some "2012" version with some community mods installed or some shit.)
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
Just play. Personally I'd start with Arcanum since it's got the most user friendly UI, controls and character system.

The tips for that game is simply- play a mage, build up your force to get the Disintegrate spell which will OHKO anything except the final boss. So it'll help you no matter what combat situation you end up in.

Now stop bitching and play.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,289
Location
BRO
Codex 2012
BRO JUST ACT LIKE YOU ARE RELLAY HARDCORE AND PLAY KOTOR A FEW TIMES
 

Morkar Left

Guest
But there is Skyrim with 100s of hours of gameplay and the ME3 demo is released. I think that is choices and consequences enough. And you can play them with joypads.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,705
You'd have to describe what in particular you don't like about them for me to try to give any kind of useful advice. Or you could just try not killing anything.
 

Captain Shrek

Guest
I can tell you what he does not like. Because I had to actually overcome the exact same problems when I played them. Graphics. Yeah yeah I am a graphics whore. Especially when I played NWN/2 BEFORE playing these games. Its really difficult for people like me to go backwards some time in graphics for something as good as pure gold mechanics/story integration. The reason I would say is tragically the loss of a lot of fine visual details.

its even harder to play games like M&M, when you consider that the FPS perspective does not compare to the FPS perspective as I know it for Role play element games. Its hard to believe but people are like that. Its like asking me to use the old dial phones without buttons. I could, but dude, its painful. I accept that this complaint is not really a serious issue, but its a matter of mindset. Our minds are really set because of culture we grow up in.

I would be REALLY grateful if somebody ports PS:T, BG into NWN2 engine. But that's to much of work and would take some time to do.

Same for Fallout. If someone could actually put the same game into a better looking engine (like the engine used for Blood Bowl (guess which one is it)) I would be happy.

These games are good as they are. But they can definitely become slightly better for my generation audience with a GRAPHICS ONLY (and probably AI) overhaul.
 

861129

Cipher
Joined
Apr 18, 2011
Messages
1,011
Location
gone, not around any longer
I would be REALLY grateful if somebody ports PS:T, BG into NWN2 engine. But that's to much of work and would take some time to do.

Same for Fallout. If someone could actually put the same game into a better looking engine (like the engine used for Blood Bowl (guess which one is it)) I would be happy.

These games are good as they are. But they can definitely become slightly better for my generation audience with a GRAPHICS ONLY (and probably AI) overhaul.

Why would you EVER want that? The 2D backgrounds of PST and BG are some of the prettiest graphics in any game, and the control system isn't based on a slow-to-respond 3D clusterfuck either. You need to chill and enjoy the abstraction IE provides.

You've tried the IE widescreen/high resolution mod, right?
 

Harold

Arcane
Joined
May 10, 2007
Messages
785
Location
a shack in the hub
Kiddies these days have no taste for art direction :1eyedking:
Saying that NWN2 has better graphics than Arcanum or Torment merely because it's 3d is pretty :decline:
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,236
Project: Eternity
Actually I don't mind the graphics that much. The clunky UI though is hard to get through.

Not to mention I personally don't like any kind of isometric style. Then again I wouldn't say no to an HD port either.

My main problem though had to be combat.
 

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
I can tell you what he does not like. Because I had to actually overcome the exact same problems when I played them. Graphics. Yeah yeah I am a graphics whore. Especially when I played NWN/2 BEFORE playing these games. Its really difficult for people like me to go backwards some time in graphics for something as good as pure gold mechanics/story integration. The reason I would say is tragically the loss of a lot of fine visual details.

its even harder to play games like M&M, when you consider that the FPS perspective does not compare to the FPS perspective as I know it for Role play element games. Its hard to believe but people are like that. Its like asking me to use the old dial phones without buttons. I could, but dude, its painful. I accept that this complaint is not really a serious issue, but its a matter of mindset. Our minds are really set because of culture we grow up in.

I would be REALLY grateful if somebody ports PS:T, BG into NWN2 engine. But that's to much of work and would take some time to do.

Same for Fallout. If someone could actually put the same game into a better looking engine (like the engine used for Blood Bowl (guess which one is it)) I would be happy.

These games are good as they are. But they can definitely become slightly better for my generation audience with a GRAPHICS ONLY (and probably AI) overhaul.

:lol:

Comrade Goby: So, are you having a specific issue or are you just not a fan of the combat systems in general?

What other RPGs have you played?
 

Sacculina

Educated
Joined
May 13, 2011
Messages
389
I can tell you what he does not like. Because I had to actually overcome the exact same problems when I played them. Graphics. Yeah yeah I am a graphics whore.
I'm surprised at you, Captain. Have you abandoned The Dark Project for Deadly Shadows too?

I would be REALLY grateful if somebody ports PS:T, BG into NWN2 engine.
What improvements would that make? Translating Torment into 3d would be especially pointless, considering the amount of animations and custom content required to even approach what the descriptions accomplish quite well through text alone.
 

Captain Shrek

Guest
I have NOT abandoned Thief (Horror). But i would be happy if I could play that with a newer engine. I think you are confused about what I am saying.


At your second point?

Why have graphics at all? Why not just text?
 

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
Oh, you're not trolling?

What improvements do you see, what specific advantages does Aurora have over IE that would make BG and PS:T substantively better games?
 

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
Maybe. I've seen some pretty talented people produce good looking NWN mods, but I personally don't think they can compare to PS:T or BG. Maybe it'd be different if a major studio with time, talent and money took a whack at it, but I'd rather just see one design a better engine than trot out what I felt was a horrible one.

More to the point, the actual playability of the games probably don't stand much to gain by that kind of conversion. UI and widescreen issues have been addressed for those games by modders. I may be biased, but I have a hard time believing that somebody would find an IE game less playable due to its graphics--objects are generally distinctly designed, there's never any question (in my mind) about what's being represented, and besides that, it's pretty.

I guess that the fixed isometric perspective could be a hang-up for somebody, but I also find that hard to imagine--if you can play Diablo or any of the hack and slash games that took their cues from it and were designed to be viewed from a very similar angle, I suspect you can play an IE game just fine. There are limitations to isometric, I admit, like walls getting in the way, object hunting on occasion, and artificially limited sight range, but do you think those are major disincentives to play? That they ruin the core game--or at least what it could be, if it were 3D?
 

Sacculina

Educated
Joined
May 13, 2011
Messages
389
Why have graphics at all? Why not just text?
Choosing graphics rather than text is a different question than choosing to translate text into graphics. When the text is from Planescape: Torment, it's inevitable that something will be lost in translation, even if the animators include everything in the descriptions. Minor example from the dialogue with Ingress:

She smiles. Her teeth aren't chattering because she is cold... they are moving around inside her mouth, her gums twisting as the teeth shift about. They rise and recede as you watch, chattering as they rattle against each other.
 

Sacculina

Educated
Joined
May 13, 2011
Messages
389
That is not good writing.
That's not the point. Is it worth the time and effort to have all of that animated? What's the point of trying to improve the graphics of a text-heavy choose-your-own-adventure game?
 

Sacculina

Educated
Joined
May 13, 2011
Messages
389
No, but you claimed "it's inevitable that something will be lost in translation, even if the animators include everything in the descriptions", and then posted a rather mediocre example of descriptive writing - one that would lose nothing were it to recreated with sound and visual animation.
Ah, I see. That was poorly phrased; the example was meant to qualify 'if the animators include everything in the descriptions'. Ingress's teeth are a good example of something that would require a disproportionate amount of work--a decent amount of animation for just one sidequest.
 

Captain Shrek

Guest
Note to self: Promise added to promises to strangers I don't care about.

Look. This is probably not the right setting for the argument. I am not in the right position to explain to you what I mean. This is what I can promise you. I will write SOMEDAY (and be guaranteed that day is FAR OFF) so that I will explain in detail what is the role of graphics or at least MINIMAL role ( :lol: ) in game design my way. Then you can debate me. Ok?
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,881
You were raised on games that look infinitely shittier than Fallout, Torment, and Arcanum. You really should have no issues. And the Fallout games are stupid-easy to get into.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
Actually I don't mind the graphics that much. The clunky UI though is hard to get through.

Not to mention I personally don't like any kind of isometric style. Then again I wouldn't say no to an HD port either.

My main problem though had to be combat.
you know id love to play those snes/n64 rpgs with better combat than fallout. cause i grew up with nes/genesis/snes/ps too and i dont remember any rpg with combat other than "press a button til all animations are done and enemies are dead"
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom