almondblight
Arcane
- Joined
- Aug 10, 2004
- Messages
- 2,624
Baldur's Gate actually almost had some good moral dilemmas, though it pulled back and gave the player the "right choice" in the end. For example, the case where the artist stole some jewels to complete his masterpiece - do you stop the law from taking him in? Well, it's solved for you because the mercenary that's sent tries to kill you if you talk to him. Or the lumberjacks that don't realize they're cutting down the dryads trees, but the dryads aren't able to communicate with them, and they don't believe random strangers about why they should give up their livelihood. Fortunately for the player, they attack him if you try to talk with them, so you don't need to think. There are a few others that would have required some thought - the fights between the druid and the merchant, the townspeople and that water priestess, or being hired by that bard to protect that witch, but they also ended with the right choice being shown.
The ideas were decent and at least showed an understanding that dilemmas should be good against good, even if the developers got nervous at the end and pulled back.
The ideas were decent and at least showed an understanding that dilemmas should be good against good, even if the developers got nervous at the end and pulled back.