Have you never had a challenging encounter in an RPG then VD?
Of course I've had. I'm not saying that RPGs are easy. I'm saying that they are designed to make tasks doable. So, when you are told about raiders or some cave that nobody comes back from, or a horrible monster that rips travelers apart, you know that you're gonna go there and kick some ass, even if it takes you 3 reloads to so. Accidents happen to
other people. What's dangerous for other people is merely an inconvenience (a reload) for you.
Knowing that, knowing the design, it's hard to look at challenge with fear and wonder, which is fine. Nothing's wrong with it. Give me challenging fights that are worth my time and I'll be a very happy customer. I can buy the idea that my party is a bunch of tough hombres on a quest to kick some ass and teach some assholes to show you some respect. Just don't tell me that killing some bastards is a moral dilemma IF my party can wipe the floor with them.
I remember in Planescape: Torment not being able to beat the demon you unleash from the cube and when fighting Trias for awhile he'd instantly kill my party with cloud kill until I got lucky.
Really? I don't remember Trias being so difficult. It was a good fight, entertaining due to the spell effects, but I don't think it required much luck.
I haven't played BG2, but many people seem to think that it's a pretty difficult and brutal game.
It was alright. BG was too easy. BG had a decent difficulty, but some optional fights were very challenging, like Kangaxx the Lich (lost count how many reloads that fight took) and the Twisted Rune hangout.
"This game is hard. You will face mind flayers, summon armies of high level creatures to defeat them only to have them turned against you along with half your party. You'll fight mages that stop the flow of time while they unload powerful magical attacks on your helpless party. You might use your mages best dispelling magic to bring down the defenses of a lich lord and finally kill him with your warriors only to find that he replaced himself with an illusion and made himself invisible while you wasted your best spells on his fake double."
^ fanfiction. The game wasn't nearly that hard.
Also, could you elaborate on how AoD is a hybrid game? Why is it possible for AoD to be extremely challenging at times but all other RPGs are supposedly easy?
Because AoD is designed differently. Why? Because I'm a noob and didn't know any better. Still don't.
I'm not saying that challenging design is impossible. It's obviously possible and very easy to do. You can as easily balance fights to be hard and you balance them to be easy. You can tweak Fallout and make the molerats in V15 tear 8 out of 10 players to pieces.
My point was that there are reasons why RPGs are designed a certain way and as long as the reasons are there, the core design won't change.
In AoD I definitely feel in danger when I'm in combat - I try to solve things peacefully if at all possible.
That was the idea.