Hello to everybody!
I see here a number of people arguing about what game mode is better - Real-Time or Turn-Based. Such a kind of discussion won't have any valuable results, since it seems to
be only a sort of opinion exchanging. Unless there are some precise criteria established what does it really mean "better".
Do you have any?
I'm sure yes, you do, but you'd probably try to explain them in terms of "realism" and "playability". But none of these two is strictly formalized or at least there's no common definition.
Nevertheless, there are two other game mode characteristics - how interactive it is, and how easy it is to play, that is "Interactivity" and "Controlability" - and they can be strictly defined and measured!
There is some special mathematical theory, where there are strict definitions of a game mode systems ("Game-Time management systems" as they are referred to). Real-Time, Turn-Based, SPM, Phase-Based are just particular cases of such a system.
In this theory we can formally distinguish Turn-Based from Phase-Based, for instance.
Furthermore, terms "Interactivity" and "Controlability" are strictly defined, and there's even a way to estimate them for any particular game.
Generally, Interactivity is an average speed of game world compared to physical time.
Controlability is a metrics, which represents player's ability to control his soldiers, units or whatever.
Interactivity tends to be higher ("better") for Real-Time mode, while controlability is higher ("better" again) for Turn-Based mode.
So, Real-Time is better than Turn-Based in terms of Interactivity, however, Turn-Based is better than Real-Time in terms of Controlability.
That is what you were talking about, but slightly formalized.
SPM is a particular case of Real-Time, but it's much better in respect to Controlability.
Also, SPM is better than Turn-Based with relation to Interactivity.
It doesn't mean SPM is better than both Real-Time and Turn-Based in all cases, though.
Does it seem clear, or should I get across my ideas?