John: Yeah.
So then, we’re agreed, 10/10, the greatest adventure game since the last time we remember playing an adventure game which was in about 1998 maybe! Wait, no, sorry, I was thinking of ABSOLUTELY EVERYWHERE ELSE.
Alec: But yes, on budget, it’s almost impossible to shake off concerns that they switched course to pursue a crossplatform megahit rather than simply meet the expectations of their original backers. Perhaps that’s fine; perhaps if it works it will help open the door to more structurally ambitious adventures for a wider audience.
It’s a hard game to judge until it is complete, and until its repercussions are known. It feels a lot like watching the pilot episode of a new TV show with promise and not yet feeling like you’ve clicked with the cast, but feeling a dim compulsion for more.
John: Yeah. I really hope I can tear up a lot of my negative impressions by the time we see the full game. Unfortunately, for now, this is all we’ve got.
Alec: Yes, essentially it feels like a pulled punch. Though I do have affection for the fact that someone is trying to throw that punch at this level. Which is not the same as giving it a free pass because of who’s making it – it’s just giving them a little more patience because they are trying to make this genre feel different without abandoning its roots. Just got to hope they’re planning to push players harder in the latter stages
John: I don’t think I agree. I think there are plenty of adventure games about at the moment, and what I wanted from the man who’s the best at them in the world was another game to love as much as DOTT or Psychonauts.
Alec: I mean in terms of making people want to play because it looks beautiful and strange, rather than because it’s an adventure game. Unfortunately the latter creates huge expectations, an albatross they hung around their own neck.
John: See, I think the issue is there are other beautiful adventure games, and this one really has abandoned the genre’s roots. I think that gets to the nub of my issue.
Alec: I suppose one does have to wonder if they’ve looked at the Telltale games doing well commercially and decided they need to be emulating them more than they do early Lucasarts,
John: Who knows.
AND THAT WILL DO.
Alec: 10/10