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BUG Gorsky vs Mutants, post-Black Crawlers


does a good job.
Oct 19, 2007
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
So the only way out of the Black Crawler's hideout after defeating them is opening the gate, unless I'm missing something. Either way, not important. Bug is this:

If you encounter mutants just outside said gate, whether you instigate combat or they do, Gorsky & Co. just stupidly walk around asking "What was that?" while traipsing through acid puddles, diminishing their own health and absently just sort of not noticing the huge assed mutants walking around and attacking yours truly.

Surely they would be happy to assist you after you literally just assisted them, no? And surely nobody in their right mind just asks "What was that?" ignoring exactly what that was and then proceeds to wander around like retards in acid pools until they die.


In My Safe Space
Feb 3, 2009
Shadorwun: Hong Kong
> Implying computer scripts cutscenes care about systems AI when they disable it precisely so it they don't break their 'important' cutscene

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