BethesdaLove said:
"Compared to Fallout or PS:T, it blows as a CRPG.
Compared to a real RTS, it's amateurish and sloppy, with some of the worst AI I've ever seen. The pathfinding was a real joke."
You compare it first to an rpg and then to an rts... Its unfair. That is firts.
It is unfair to consider comparing it to the standards of the genre it was originally designed for? So adding in a speech system may superficially overcome the grotesque flaws in the RTS aspect of the game?
Second:
- dialog - pst has an advantage over bg but not f
Fallout and Planescape: Torment dialog both whip the pants off of BG's.
1. Hello, give me quest.
2. Hi, assface, prepare to die.
3. Bye.
That is the general sum of the dialog found in Baldur's Gate.
Also, in Fallout, there was this neat little keyword system that allowed you to dig for more info from certain NPCs if you followed the advice from others and also went into their speech trees to ask them about subjects they should know.
Pity most didn't seem to find it.
Non-existant except for "OMG, I killeded an NPC! Everyone hates me!"
- combat - bg is superior to f, same as pst
If you like to passively watch the combat as you select what to do
Again, as noted, half the "gameplay" consists of trying to get your NPCs to do something useful according to your orders and not try to run into scenery.
- ai - i would like to see an rts that has as variable ai as the scripts in bg
The "scripts" were some of the biggest horseshit around given the inherent basic flaws of the Infinity Engine. BioWare's engine-building hasn't been that spectacular, the lag-warping pinball effect across maps in KoTOR was particularly evident of their weakness in the Odyssey engine as well.
- pathfinding - in my personal experience, it never failed if you maxed the number of pathpoints in the options, the single issue was, that they would turn around and run back if they ran into a narrow spot into another npc
And when they are behind something as well. I liked it when one NPC would jag back and forth on a wall almost as if they were walking in the hexagontal grid style of Fallout. It made me think of the old-school games where quality and depth were both an aim. (Thanks for the idea, DemonKing!)
- bugs - never encountered one, one time the special replacement guy appeared, dont know why though.
Ubiquitous Zombie. That would be the placeholder for a flaw in the rather simple NPC design. When thinking outside of the flock of sheep, I ran into him on numerous occasions.
- story - for me, the bg story is more engaging than f or pst. some people find it to be to melodramatic.
*blink* *blink*
BWAHAHAHAHAHA!!! Oh, damn, are you serious? I grew out of stock fantasy and ubermunchkinism more than 25 years ago. The dark irony of Fallout's storyline and the really bizarre and far more interesting (to me, at least) storyline of The Nameless One and the characters that surround him. He really isn't your average walking corpse and Four Square Party.
Versus:
You are the son of a god with extra powahs!
There are a more reasons to like BG, like music, presentation, etc...
Meh. Compared to the atmospheric music in Fallout, and the numerous overused and generic orchestrated scores, it fails to have an impact upon me. The problem is that it's been overused and overrated since it was overdone in the 70's-80's adventure movies. It has been in 90% of Adventure genre games ever since.
So if you are not much into replayability, chances are, you will like it.
This really doesn't help your argument about the game much, when PS:T's storyline offered a surprising amount of replayability. After Baldur's Gate and Ass-Wind Dale, I wasn't going to have many good initial expectations about anything else made in the Infinity Engine. I was thankfully proven wrong, as Planescape: Torment was a true RTS/RPG hybrid and did both rather decently. Of all the Infinity Engine games, that was the one which offered the most amusing and diverse combat, possibly because of the unique nature of each of your companions versus an overly emo half-elf bitch and the rest of the Baldur's Gate NPCs are argument for Morphine and a semi-automatic pistol.
Have a nice round of Russian Roulette, kiddies!
Oh, pardon me a moment.
Volourn, go back to your corner. You aren't even trying anymore, and you just present yourself as a zoo monkey hurling their ass-scrapings over and over while chimping the same line post after post. At least try to fake a bit of context now and then, okay mboy? You've degenerated into quite the witless one while I was gone, which is a shame since you at least were once a bit amusing.