msxyz
Augur
- Joined
- Jun 5, 2011
- Messages
- 296
Ahoy Codexers, long time lurker here (2004-present)
Well, I guess TW2 made finally jump the fence about posting here
What I really liked about the first Witcher was how several choices had no immediate consequences and they affected the world in a "organic" fashion. The ending was the product of several decision taken in chapter 2,3 and 4. This gave the illusion that the story of Geralt and the story of the world around him were evolving in parallel with one influencing the other and no clear "deus ex machina" from above forcing one path or another.
I approached TW2 with the same expectations and I'm really disappointed. Disappointed because all the major decisions almost inevitably cause some kind of branching in the story that feels forced upon the player, sometimes even superfluous (especially everything decided in the second half of the game).
This game fails exactly where it it supposed to give its best: C&C. Not only every decision is "binary", but the game does very little to mask the fact that, the player has little control of his fate through the choices he's asked to make.
Well, I guess TW2 made finally jump the fence about posting here
What I really liked about the first Witcher was how several choices had no immediate consequences and they affected the world in a "organic" fashion. The ending was the product of several decision taken in chapter 2,3 and 4. This gave the illusion that the story of Geralt and the story of the world around him were evolving in parallel with one influencing the other and no clear "deus ex machina" from above forcing one path or another.
I approached TW2 with the same expectations and I'm really disappointed. Disappointed because all the major decisions almost inevitably cause some kind of branching in the story that feels forced upon the player, sometimes even superfluous (especially everything decided in the second half of the game).
During my first play through I chose to side with Roche at the end of chapter 1. In the next chapter I found myself being an errand boy for the Kadewanian king. I accepted that because circumstances brought me there. However, when the story finally brought on the other side of the midst, all I could do was carrying on the tasks given me by the king. There was no option to say "screw you, king I'm gonna stay with good old friend Zoltan!". At that point I had all the relics needed to perform the ritual and I already knew that Triss and the Kingslayer landed near Vergen. So why not giving the player a chance to alter the course of the story? A single decision made at the end of chapter 1 basically decided the whole game. Slaying the king during the siege, saving Annais or Triss... all the remaining decisions serve no real purpose other than changing a few dialogues and interactive sequences.
The impression I had was confirmed during my second playthrough. This time I went with Iorveth. The King somehow managed to survive the curse, I still had to solve the midst problem, this time on Philippa's behalf. I actually enjoyed the sidequests in Vergen but, other than that, I felt little incentive to progress on the story as it was clear that everything, at that time, has been already decided.
The impression I had was confirmed during my second playthrough. This time I went with Iorveth. The King somehow managed to survive the curse, I still had to solve the midst problem, this time on Philippa's behalf. I actually enjoyed the sidequests in Vergen but, other than that, I felt little incentive to progress on the story as it was clear that everything, at that time, has been already decided.
This game fails exactly where it it supposed to give its best: C&C. Not only every decision is "binary", but the game does very little to mask the fact that, the player has little control of his fate through the choices he's asked to make.