Rhuantavan
Arcane
Better?
I just realised it's not "Sarengar". That was easier to pronounce.
You're right, I'll keep calling it Sarengar.Too late changing it now
Yep, i definitely think of it as Sarengar as well.You're right, I'll keep calling it Sarengar.Too late changing it now
I just realised it's not "Sarengar". That was easier to pronounce.
You really owe yourself to give BaK a try. A lot if older games have painful ui and controls but this one has aged surprisingly well.This looks pretty damn cool! Never played any of the BoK games but I remember drooling over the box a few times at game stores...I was never able to buy it because I was a poor kid.
This looks pretty damn cool! Never played any of the BoK games but I remember drooling over the box a few times at game stores...I was never able to buy it because I was a poor kid.
No, only small villages were in 3D. I'm sure it was for both performance and aesthetic reasons. Rendering such huge cities in 3D would be prohibitively expensive and they wouldn't look good anyway.Did they ever actually show any cities in BoK? IIRC they were always around a bend in the road so you couldn't even catch a glimpse of them in 3D mode. I wonder if that was purely for performance or they figured they would look better as a 2D painting.
And what's it called? Sarengar?Saregnar has a special place for those who mispronounce his name
Ah, you poor knave. The music in BaK is awesome.that I can't be arsed with midi
This looks pretty damn cool! Never played any of the BoK games but I remember drooling over the box a few times at game stores...I was never able to buy it because I was a poor kid.
I often drool over the BoK screens, then snap back to reality and remember that I can't be arsed with midi and cumbersome UI.
It's simply too late to play it now, as I've become too addicted to comfort at "old age".
I very much look forward to Snaregarn, and I believe the buzzwords going something like :"oldschool gameplay with a modern overhaul" are meant for projects like this.
This looks pretty damn cool! Never played any of the BoK games but I remember drooling over the box a few times at game stores...I was never able to buy it because I was a poor kid.
I often drool over the BoK screens, then snap back to reality and remember that I can't be arsed with midi and cumbersome UI.
It's simply too late to play it now, as I've become too addicted to comfort at "old age".
I very much look forward to Senegal, and I believe the buzzwords going something like :"oldschool gameplay with a modern overhaul" are meant for projects like this.
It's not so much about the UI but once you had to deal with BaK combat and traps, the urge to play Saregnar increases tenfold.
A game of this magnitude with a modern and not dumbed down UI and engine is something to worship.
When you can't add foliage or other scenery objects, work with the terrain texture (and height, if posible).Well, the grass is missing from the shot, but I agree, the scene is a bit flat and needs details. This is only the first pass though. Also the surroundings of the walls need to be clear of trees and other big vegetation, so there is no cover for the enemy, that's also why it may appear a bit bland. Lighting, yes, I will add torch sconces or a brazier or something.
I have already added a bridge in front of the gate and I’m working on stone details on the terrain texture.When you can't add foliage or other scenery objects, work with the terrain texture (and height, if posible).Well, the grass is missing from the shot, but I agree, the scene is a bit flat and needs details. This is only the first pass though. Also the surroundings of the walls need to be clear of trees and other big vegetation, so there is no cover for the enemy, that's also why it may appear a bit bland. Lighting, yes, I will add torch sconces or a brazier or something.
But where's the moat?I have already added a bridge in front of the gate
It is there, but it's hard to see because of the green terrain texture. I'll be fixing it with a rocky texture next.But where's the moat?I have already added a bridge in front of the gate