I can see this not being very appealing to many people. I just really like this so far (almost at 40 hours now). I think what hooked me in was the exploration element is just done so well for me. Also it's something you can just jump into.
Not that it would've dissuaded me from playing, but the graphics style felt a bit off-putting at first. At least for me. I had a hard time grasping what I saw on the screen, or something like that. And I usually dig the 'VGA' graphics, so it was all the more strange.
However, be it me getting used to it or the graphics getting progressively nicer, I must say the game has started to look much, much better after a while.
Other than that, it's a fairly good RPG with bright moments and neat exploration (which is actually a lot in these RPG troubled times).
I love good exploration, I saw the graphics and don't care. What about combat, is it interesting? Is there any challenge?
My experience with medium difficulty is that it was okay in the beginning, and at around 10-15 hours I started to snowball everything.
The problem was, I got kind of addicted to the sounds, the fast pacing, the aaaaah feeling of leveling up of skills during the fights, even though the combat itself got quite repetitive. I truly believe it was ingeniously designed this way. That this isn't just my situation
There is A LOT of combat and you can rest whenever you want on normal.
Talking about frying the dopamine circuits, indeed
After realizing that, I changed to hard, and I started to notice some challenges again, even defeats, and some frustrating moments of not being able to deal damage until I consulted the bestiary or tried a different weapon, etc.
I suppose Brutal is even better. I'm about to play it now because I started to snowball everything, yet again.
I definitely advise to tweak around the difficulties for both the combat and camping limits. Hard / Difficult at least, soon after the beginning. You can always change it back.
As for the 'interesting', I'd say yes. You've plethora of weapons, weapon groups, skills, support skills, myriads of spells, passives. I would say it's interesting. You can definitely build a true tank, a true nuker, opportunistic sneak-attacker, etc. I have only one slight gripe here. I tried to build an evasive thief, and I just can't seem to do it. Even though their dodge is twice as high as any other, they still get hit 50–60% of the time by normal monsters, and the tough monsters hit them most of the time. Much better than others in dodging, no denying that, but sadly, no ninja-untouchables. At least not yet