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Caves of Lore - turn-based pixel art RPG inspired by classics

muckguppy

Prophet
Joined
Jan 1, 2011
Messages
198
For all the effort this game seems to have had invested, it's suprisingly bland.

Shame, there are so few decent crpg style RPGs for mobile.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,620
I like the portly merchant in the caves. He seems like a stand up kind of guy unlike those deadbeats you recruit before them. So I gave him some heavy armor and a halberd to keep him safe. The big dumb goy in tombs is also quite sturdy and suitable for a guy with heavy armor and shield. The free fairy was made into my healer and I took the petrified Wizard because it makes me think of Golodon the Unmanned. So it's me, the king of the merchants, my dog (who is also a great caster thanks to the orbs), and those who I already mentioned.
 
Joined
Dec 18, 2022
Messages
2,496
Location
Vareš
Dog & the Scaphin are the best. Scaphin are such innocent creatures yet have very based views on Goblin personality. On the same note, I didn't
decalcify the character in Bleak Halls
yet he showed up in the finale and talked my ear off and had majority of dialogue. I saw a sizable update a few weeks afterwards so I hope the dev took my advice after I pointed that out to him.
 

Geckabor

Savant
Joined
Mar 6, 2016
Messages
183
I was looking forward to finally trying this but my tolerance for RPGs where combat is so excessive but so uninteresting has really dropped in the last few years. Guess I'll try it again some other time..
 

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