Mrowak
Arcane
- Joined
- Sep 26, 2008
- Messages
- 3,947
![I just love real-time with pause fantasy crap! Project: Eternity](/forums/smiles/campaign_tags/campaign_projecteternity.png)
DarkUnderlord said:Of course, what makes it a really great RPG is that you have no choice as to what combat skills you level up. Your Steel Sword only works on certain enemies and your Silver on others. You fight both so you have to improve both.
Well, on my third playthrough (on hard) I decided to use steel sword only. All the tokens I would otherwise spend on improving silver fighting styles went on Axii and Yrden signs. To my surprise, this character built actually worked and I had lots of fun (I would even risk a statement that as far as combat is concerned I was enjoying myself more than before). To be perfectly honest, this was because I accidentaly made the game much more difficult. You think the fight with the Beast was hard? Try battling three Royal Wyverns at once with a handful of potions, and nothing but your enhanced red meteorite steel sword (I dumped the silver one almost as soon as I got it to avoid temptation). Epic! :D All the previously unused skills and signs, along with potions, oils and bombs safely stashed in my inventory suddenly became useful. As a result I got the experience I had hoped for from the start.
On the other hand, you could say that my built only proves how unbalanced the Witcher really is; how some skills are just so powerful that they effectively destroy the immersion (or immershun, if you prefer). With this accusation I would reluctantly agree.
![Sad :( :(](/forums/smiles/icon_sad.gif)
Still, although the combat and character development in the Witcher are flawed, they are at least not inherently broken like, say, in MotB (which is, admittedly, a great game), in which, playing a Wizard, the peak of strategy I used was spamming Empowered 'Isaac's Greater Missile Storm' as hell. :twisted: (Talking about useless skills, I have never used any Epic spell out of necessity in this game )