Mic Turner said:
Oh, so we should throw all the lore from the books because you don't like silver swords?
Doom is an RPG because in the book you play a Space Marine and asking to play anything else is against the lore.
No, nice strawman but there's an easier solution. Have Attack, Block, Parry as three separate move options for both Steel and Silver. Then have skills appropriate to each. So you can focus on your "Attack Skills" for extra damage (which applies to Steel and Silver because it's still a fucking sword) but will get hit a lot yourself. Alternatively, you could mix up your play style by going for a lot of "Block Skills". Those skills allow you to block different attacks and mean you won't get hit, so you rely on wearing an enemy down. Alternatively, focus on "Parry Skills" to increase attack speed or mix and match between all of them. Throw in some combo moves you get from stringing together a bunch of moves in sequence and weyhey, you're done.
... or you know, throw melee in as an option against some monsters instead of just using it for some dumb fist-fighting mini-game.
... or even give me some options to increase the power of the other weapons like Axes and things and be a bit different. I do have amnesia after all and it is used to excuse everything else.
Oh and be sure to give the player less talents so they don't just level everything up anyway. Apparently I'm supposed to "choose carefully" but I ran out of decent stuff to spend Bronze talents on three levels ago.
Mic Turner said:
I am but not often, mainly because I haven't needed them that often so far. Only one or two places where there are an overwhelming number of Monster X do I bother using the Oil for it... or End of Chapter Boss Fights.
Mic Turner said:
DarkUnderlord said:
But then, even if you do want to focus on something, it's not like you get a choice ther either. Like the tough decisions you have to make when levelling up your character. Let's see now, I've pretty much chosen all the useful Bronze level skills and yet I keep getting more Bronze talents. Guess I may as well pick the fist-fighting and other mainly useless ones and hope I get some Silver talents in the next Chapter so I can actually improve or something. God forbid I get too far advanced of where I'm supposed to be.
Oh, please, bitching about this is like crying because in d&d a wizard doesn't get to cast Fireball before level 9.
Except there's nothing in the lore that prevents you from using Bombs earlier, right? So no, it's like complaining about a game that holds your hand the entire way through. Each Chapter is conveniently handed to you and you grind you way through it before you get to the next one. Mommy is there to hand out the skills only when you need them so that you don't get too confused. And you only open up the appropriate other skills when Mommy says it's okay. Whoop, you're fighting level 3 monsters now so here, you can now choose some level 3 skills.
Still, The Witcher is a nice Interactive Story Book and I'm enjoying the very linear and railed main plot (sorry, I don't get carried away by false illusions of "choice" that ultimately result in no significantly different consequences). I couldn't call it a True RPG™ though.
Mic Turner said:
No, remembering to stop and pick the flowers because alchemy is good, and it saves your hide.
So far, only Blizzard and Swallow have saved my hide. A few of the sword oils have come in useful but haven't been entirely necessary. I don't know if that changes significantly later in the game (I guess I could be using Bombs but apparently I'm not allowed to choose them yet. I suppose it would break the game if I had the option to focus on that as a style instead of using Swords everywhere) but for now, Blizzard == Win.
DefJam101 said:
Combat was one of the worst things about Fallout. Everything from interface design to the auto-aggro towns was clunky. Not to mention the fucked up difficulty curve.
Yeah sorry, I don't get people who dislike Fallout's combat. I love walking into The Hub when I finally get some Combat Armour and a Sniper Rifle and just opening up. I also love wandering around the world map just looking for merchants and raiders to pop. There's something satisfactory about the feel and response. The slow way you can get your rifle out on your turn, leisurely take your time to pick your target, aim at their groin if you want to knock them halfway across the map or eyes if you want to blow a chucnk of their right-side away and... click to pull the trigger.
Still, ToEE does have the best TB combat I've ever seen. Silent Storm was great fun blowing shit up and X-Com is always a blast.