Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Celestial Heavens Might & Magic X Q&A #2: Modding Support Announced

Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
lol

(ps: at least you gave me the "hard" option) :p
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Actually, on second thought, maybe the best game for you would be:

images
Well, at least is a fast game, he can finish it in less than 4 hours if he rush through.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,421
Location
The Crystal Mist Mountains
It's probably too early to speculate about such things, but I wonder what familiar spells might be returning in Might & Magic X.

Lloyd's Beacon is a given. I would also like to see some that have not been used since the earliest titles. There was one spell, Dancing Sword could damage multiple groups of enemies. Pretty powerful, if I recall. Now, they might have to tailor how magic works in the new engine, but even seeing a reference to old spell names would be fun.

And Moonbeam which could only be cast outdoors, but damaged the enemy and healed the party. Great spell.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom