Initial impressions:
- Poor controls, use a controller
- Very pretty, very polished
- Overdrive mechanic seems incredibly annoying until you get your full complement of party members and some skills, then you start to see the appeal. Still not a huge fan, but it's better than I thought.
- Speaking of overdrive, the first hour of the game was one of the most RNG-heavy experiences I've had in an RPG lately, since how enemies behave + the order of "symbols" you get in the overdrive bar vastly affects the difficulty of an encounter. Since getting more skills (and thus more "symbols") as well as access to tag teams, this RNG has lessened heavily, but it still seems to be a game where RNG can matter a lot.
- Speaking of the "tag team"-system, it's just awesome. If you play RPGs for customization and utilizing the unique skill sets of differently built party members, you'll love this.
- Playing on hardest settings (enemy stats, enemy aggressiveness, tiny overdrive area) I've reloaded plenty, but more importantly I often consider multiple options (and what that means for following turns) when considering actions, more than I'd say I've done for any jRPG. Combat is a little "puzzly" but not to an extreme. I hope this continues.
- Story seems completely forgettable.
- While characters aren't great or particularly memorable, they did a good job making party members stand out from each other with clear and well-defined character traits and room for growth. Squarely in "good enough"-territory here.
- The level-up system itself is decent to good, but not great, however I am not a fan in the way you accumulate experience - it's a little like UnderRail's oddity-system, which I liked, but far, far more restrained, which I don't like.
All in all, the game gave me a very poor impression (except for presentation) during the first hour, but the second and third hour have salvaged a lot.
Spam all your moves, then defend to get out of red zone
why defend
you can manipulate the overdrive bar with skills and switching out
not saying never defend, mind you, it's just not really the default option except at the beginning