Vaarna_Aarne
Notorious Internet Vandal
Alright, I've been playing the On Alert version for a while, so here are my impressions so far:
1) The new mechanics are great. Re-balanced stats and Specialization System add a lot of use to previously ignored stats, and with the changes to the Super-Stat system there's more variety in terms of stat combinations. Specialization System is especially good, adding a nice layer to the already extensive character customization. In general, all characters are a lot stronger, as Critical Hits, Dodges, damage mitigation and Healing has been reworked extensively. DPS and Healer are now on equal footing with tanks!
2) The new item system works well and is even less grindy than before. Gearing with the best stuff takes 3-4 days of 2 hour sessions now. Special effects are also more common now, and much more useful. The only problem is that the best in-game Primary gear, Silver Champion Recognition gear, is currently bugged and their secondary effects stop functioning once you Mod them (which you are supposed to do).
3) Enemies have also been buffed considerably, especially Villains and Master Villains. A good example of a good buff is that VIPER Soldiers have one new feature: Their basic single target rapid fire attack has a degree of Penetrating damage, which bypasses a large portion of your defenses, meaning that against VIPER you no longer get a set of floating 1s but in case of my two chars a set of 20-50s in damage (on Elite), which is quite bad if there's a lot of them.
4) There are some nice graphical tweaks to a few areas and enemies in the game. Qularr and Irradiates have changed the most, and the biggest area improvement was Atomic Wasteland in the Desert, which now looks like this:
Much improvement, says Borat. I especially like that they made use of the great lighting and ambient effect capability of their engine. New costume pieces also look great.
5) Power balance has been improved greatly. IDF is now a Form and cannot be taken wantonly, Resurgent Reiki has a cooldown of 0.5 seconds (it's still absurdly good against single targets though, and needs moar nerf IMO), Shields now make use of some of your damage resistance, Pet powers now need specialization to be of effective use, healing has been reworked to allow for alternate builds, and perhaps most of all Maintain Holds have been nerfed big time (they're now Incapacitate attacks, and much weaker than actual holds, practically useless without specialization) which makes charge Hold powers desirable.
6) ULTIMATE POWER!!!!!!
Tier 4 powers have gotten a complete selection overhaul. To access a Tier 4 power now, you only need to be level 35. That's it. You can only have one Ultimate power (they're called that now) though.
7) Drop rates have been improved and reworked. You get Vibora Bay costume pieces immensily faster now, and Very Hard/Elite no longer has a percentage based bonus to stat values but instead just better chances of high end loot.
Now, for the single glaring bad side of the update:
Questionite. The Q-Store and Questionite currency is a fucking joke, and a bad one at that. First of all, the prices in Q-Store are absolutely insane, with travel power skins going for 200k Questionite. Secondly, which makes the first point worse, acquiring Questionite is a pain in the ass. There are two ways of getting Questionite: A daily Alert, which is 2k unrefined Questionite (you can only refine 8k unrefined Questionite into the proper Questionite currency per day), and after that the only way to get more is to complete an Adventure Pack or a Comic Series... Which is roughly the same as working a 30 cent per hour job (the Q-Exchange where you can buy or sell CP for Questionite is pretty much stuck at 50 = 1 rate), AT BEST. What a load of crap, though hopefully fixed soon.
Anyway, some moar pics of Overman using his new Ultimate:
1) The new mechanics are great. Re-balanced stats and Specialization System add a lot of use to previously ignored stats, and with the changes to the Super-Stat system there's more variety in terms of stat combinations. Specialization System is especially good, adding a nice layer to the already extensive character customization. In general, all characters are a lot stronger, as Critical Hits, Dodges, damage mitigation and Healing has been reworked extensively. DPS and Healer are now on equal footing with tanks!
2) The new item system works well and is even less grindy than before. Gearing with the best stuff takes 3-4 days of 2 hour sessions now. Special effects are also more common now, and much more useful. The only problem is that the best in-game Primary gear, Silver Champion Recognition gear, is currently bugged and their secondary effects stop functioning once you Mod them (which you are supposed to do).
3) Enemies have also been buffed considerably, especially Villains and Master Villains. A good example of a good buff is that VIPER Soldiers have one new feature: Their basic single target rapid fire attack has a degree of Penetrating damage, which bypasses a large portion of your defenses, meaning that against VIPER you no longer get a set of floating 1s but in case of my two chars a set of 20-50s in damage (on Elite), which is quite bad if there's a lot of them.
4) There are some nice graphical tweaks to a few areas and enemies in the game. Qularr and Irradiates have changed the most, and the biggest area improvement was Atomic Wasteland in the Desert, which now looks like this:
Much improvement, says Borat. I especially like that they made use of the great lighting and ambient effect capability of their engine. New costume pieces also look great.
5) Power balance has been improved greatly. IDF is now a Form and cannot be taken wantonly, Resurgent Reiki has a cooldown of 0.5 seconds (it's still absurdly good against single targets though, and needs moar nerf IMO), Shields now make use of some of your damage resistance, Pet powers now need specialization to be of effective use, healing has been reworked to allow for alternate builds, and perhaps most of all Maintain Holds have been nerfed big time (they're now Incapacitate attacks, and much weaker than actual holds, practically useless without specialization) which makes charge Hold powers desirable.
6) ULTIMATE POWER!!!!!!
Tier 4 powers have gotten a complete selection overhaul. To access a Tier 4 power now, you only need to be level 35. That's it. You can only have one Ultimate power (they're called that now) though.
7) Drop rates have been improved and reworked. You get Vibora Bay costume pieces immensily faster now, and Very Hard/Elite no longer has a percentage based bonus to stat values but instead just better chances of high end loot.
Now, for the single glaring bad side of the update:
Questionite. The Q-Store and Questionite currency is a fucking joke, and a bad one at that. First of all, the prices in Q-Store are absolutely insane, with travel power skins going for 200k Questionite. Secondly, which makes the first point worse, acquiring Questionite is a pain in the ass. There are two ways of getting Questionite: A daily Alert, which is 2k unrefined Questionite (you can only refine 8k unrefined Questionite into the proper Questionite currency per day), and after that the only way to get more is to complete an Adventure Pack or a Comic Series... Which is roughly the same as working a 30 cent per hour job (the Q-Exchange where you can buy or sell CP for Questionite is pretty much stuck at 50 = 1 rate), AT BEST. What a load of crap, though hopefully fixed soon.
Anyway, some moar pics of Overman using his new Ultimate: