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Champions Online F2P: Reloaded

Vaarna_Aarne

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Yep. Tank archetypes are the easiest for getting into the game (assuming you're playing Silver), having a good mook-killing AoE makes things a lot simpler, and the best way to level up fast is to do Smash! alerts (not ones with Draconis and Viper X though) often for the XP boost bonus and the sizable XP reward they give.
 

Archibald

Arcane
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Aug 26, 2010
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7,869
I already started playing as Unleashed, should i reroll? Or it isn't a big deal.
 

Vaarna_Aarne

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As long as you enjoy what you're doing. It's not that big a deal, it's rather that in Champions you REALLY notice the difference when you play with a different Passive (the fundamental thing that defines the playstyle of a character). You've got two free slots, so you can try out another archetype as well.

Also, remember to send a friend invite to Overman@vaarna_aarne and I'll hook you up with the Supergroup (extra costume slot, supergroup bank vault full of costume unlock items and other shit we need to get rid of every now and then) and chat channel (always available communication between both Star Trek Online and Champions Online). I'll be happy to give you advice regarding different power choices and the use of Advantage Points whenever you need help.
 

Weierstraß

Learned
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282
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Schwitzerland
Project: Eternity
That's nice. If I wanted to play again I'd probably just subscribe but still, without the Free form characters the game wouldn't be any interesting at all to me. I probably spent twenty times more time making odd characters than I spent playing the game.
 

Vaarna_Aarne

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Until the 9th of July, you can up the ante of your Kwatriotism by completing the Stars And Stripes Forever! mission granted by Liberty Guard (found right next to Defender at RenCen), which will reward you with Flag Speed travel power, which is a super speed variant that leaves an American flag as your trail. The mission involves beating the Red Winter alert three times (= beat the shit out of some commies). Takes less than 30 minutes to get, assuming you aren't teamed with complete arse-for-brains people.

Pics later.
 

Vaarna_Aarne

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5Gmam.jpg
 

Vaarna_Aarne

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Hi-Pan got his big Alert showdown today, and from today onwards there's a week of rotating Questionite Store discounts. The big one is the 50% discount on each of the travel powers, starting with Hyper Ball today.

http://co.perfectworld.com/news/?p=621571

There's also a new Wizard costume pack on the C-Store now.
 

Vaarna_Aarne

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In case anyone gives a fuck, Freeform Character Slots are 50% off this weekend.

Also, double XP this weekend.
 

Vaarna_Aarne

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Since questions were raised about whether or not I still play this, here's a little overview of the newest content added (and one of the only pieces of content added since the Batman update). Bleak Harbinger instanced mission is out, so Overman will go beat up some lizard/fish-people and punch Cthulhu's cousin in the face.

It's a 10-player mission, so everyone who fights up close and personal like a proper superhero tends to get engulfed in particle effects.


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Lemurians invading Millenium City fills me with bloom.

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I could probably solo most of this mission. In fact, I wish I could solo it.

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The first half of the mission is just you and the crew making your way through Tough versions of Lemurian mobs consisting of Villain and Master Villain class enemies, and on the side rescuing citizens and turning on anti-aircraft guns.

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Finally, you make your way to the waterfront, and fight a bunch of ritualists.

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Eventually the ritualists succeed with the statue placed on that pedestal, and MAKE THEIR MONSTER GROW.

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The Bleak Harbinger bossfight is fairly long, as it's a Cosmic enemy designed for 10-players. The fight consists of shooting down Lemurian fighters (this is pretty annoying, as they're fast and keep moving, clearly designed to force the use of vehicles).

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After the wave of fighters is dead, the UNTIL skycarrier will fire its cannon to make the Harbinger vulnerable to damage.

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It's actually a pretty lovingly rendered and designed monster, which is why I'm a bit sad I don't know if there's a way to disable the debuff visual ques (in this case, someone is using Demolish on it most of the fight).

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It's also a bit of a bummer that due to the massive size of the boss, melee has it a bit harder due to obscuring views and the hitbox being pretty close to the monster. As a funny detail, it IS vulnerable to the teddy bear 1% proc for Experimental Blaster.

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After the Harbinger is pounded for a while, its invulnerability resumes and another wave of fighters are sent in.

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The only thing I can do is keep firing my Force Cascade eyeblast.

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Whoever was using Demolish in the PUG isn't doing it right now, so we have a bit more stylish set of pics to follow.

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The Bleak Harbinger has several attacks. The standard attacks are a big single-target swing, which deals up to around 1k damage to Overman. Easily outhealed and tanked, though with a 10-player group it's not a big deal.

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Melee has to get fairly close to the Harbinger, which makes things a bit harder due to the massive vertical scale of the creature and large movements it makes when it attacks.

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Not a big deal for a goddamn superhero.

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I do feel kinda bad about the fact this critter is wasted on this instance mission. It'd be a lot more fun as an adventure pack final boss or a 5-player Lair boss. I really like the way it looks and the only thing I'd wish for the fight is that it'd be an R-Type boss composed of multiple parts so it'd be easier for melee to target (and the bloody fighters should be removed).

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In addition to the standard swing, the Bleak Harbinger has a big toxic breath cone attack. This is by far its weakest attack against Overman, who takes 20-60 damage per tick without blocking. In addition to this, it has a fuck-off swing that deals around two times more damage than the regular swing, and knocks back. It uses this when its invulnerability resumes. Finally, it has a 360 degree AoE attack apparently centered on itself, which deals a lot more damage than its other attacks. It used this only once though.

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Ultimately, it's a fairly simple fight, and a bit of a letdown for me. There's been so little content and updates ever since the summer now, so it's a shame that ultimately this one was just the graphics team having a field day but not having a good gameplay showcase fit for their work results.
 
Last edited:

AlexOfSpades

Arcane
Joined
Aug 19, 2013
Messages
494
:necro:

I know this thread's dead and so is the game, but here's my character anyways. And if anyone wants a bit of company there, just add me (same name as here)

Gh4Shl0.png
 

Shralla

Educated
Joined
Jan 29, 2014
Messages
64
I saw a post from like, two years ago about "freeform character slots." What's that all about? How much real monies does that cost? I liked the game in beta, but didn't have the money for it after it came out. After it went f2p I tried it and was obviously turned off by the fact that you couldn't customize your powers at all, the aspect which is clearly the primary draw of a superhero RPG. If the price isn't too steep I might give it another go.
 

Vaarna_Aarne

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I saw a post from like, two years ago about "freeform character slots." What's that all about? How much real monies does that cost? I liked the game in beta, but didn't have the money for it after it came out. After it went f2p I tried it and was obviously turned off by the fact that you couldn't customize your powers at all, the aspect which is clearly the primary draw of a superhero RPG. If the price isn't too steep I might give it another go.
My viewpoint: They cost retarded amounts of dough. 30 bucks per slot IIRC. It's better to just sub month at a time if you want freeform (Also, I don't know if power colour change is available without subbing even if you buy a freeform slot).

How much support does this thing still get nowadays? Seems like most (all?) the effort is going into STO.
Well that's actually something of a weird thing. A few months ago Cryptic announced that they'd bought some studio specifically to support Champions, and since then there's been a resurgence in content releases. Several costume packs, cosmetic Auras, new Alert. A bit of a shame that most of the new costumes don't look very good.
 

Vaarna_Aarne

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Well, I certainly wouldn't mind teaming up and running some Lairs, and doing a larping run of Demonflame, Resistance, Aftershock or Whiteout.
 

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