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Editorial Change Is Inherently Scary But Everything Will Be Fine

Joined
Nov 8, 2007
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ScottishMartialArts said:
I don't understand why gamers feel the obsessive need to defend the companies that make their games. YOU'RE A FUCKING CONSUMER. THE GAME COMPANY CATERS TO YOUR INTERESTS, NOT THE OTHER WAY AROUND!

I know, I know. I think it creeps in because people grow up doing that regarding music, film and - for geeks (pretty much anyone who has ever HEARD of the codex) - literature/poetry. Frankly anyone who didn't have at least one predictable, utterly fruitless, and woefully poorly informed argument about which band or musical era is good and which is shit, failed as a teenager. Hell, anyone who didn't give at least one painfully condascending rant to the effect of 'their followup album isn't 'really' shit. It's just less...accessible, you know, you've just got to listen to it a lot more and really teach yourself to like it before you realise how awesome it is' also failed as a teenager.

Of course, musicians are either sole proprietors or small partnerships, and so there's plenty that can focus on artistic achievement to a significant extent. Game developer fandom is like if someone became a fan of, say, Sony or BMG records. Hell, you might even pick Factory records from the 80s, or Sub-pop from the 90s, as labels that tried to put out good music, but even then they're predominantly commercial enterprises - you might respect the individual folks who run them or work for them if they're doing a good job, but not the company itself.

Similarly, I can see why someone might be fanboy of particular individuals who work for Bioware, if that's their cup of tea. Say if someone really liked Gaider's writing ( ;) ), he might admire him for producing that work in a commercial environment. Heck, I can respect folks that manage to get good work put into bad games - they're fighting the good fight and I can appreciate that. But being a fan of the company itself is bizarre - regardless of whether any indvidual employee wants to make good games, the company as a whole is there to sell. Anything good made by the individuals who comprise the company is work done in spite of their setting, not because of it.
 
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Shannow said:
Davaris said:
Shannow said:
And here we're back at the specifics which started the whole argument and indicate that a significant portion of their fans/customers/potential customers for DA2 want to be able to chose their race (and backround) as they could in DA:O instead of having it shoved down their throats.

What is it with you guys and circles.

Where's your market research to prove that statement? Big companies do market research before all of their ventures, because they have shareholders to answer to.

All that has happened, is they believe they have found a more profitable market and they've thrown the old one under a bus. To these people you are not a person or a fan, you are just a potential income source. If they find a more profitable one, they'll change their products accordingly.

I'm not saying I like it, but that's capitalism.
See, that's much better. Now you're not simply going around in circles trying to argue something that has already been covered. Now you're following the logical tangent:
Does a majority of potential customers really prefer customization over non-customization? And how can "we" determine an answer? How can Bio determine an answer?

The rest of your post is pretty much inane summation of stuff we already mentioned or stuff that's so obvious nobody bothered before you.

A few points though:
Bio won't do market research on every little design feature. Market research is not an accurate science and costs money and they can simply use past experience.
As whorish as Bioware and industry itself is seen, they still have stuff they want to do. That's how niches come into existence. Otherwise everybody would be trying to do the same thing at the same time.
Bio know from experience that both a customizable backround and a cinematic experience can sell.
People, even big companies are far from infallible, the financial crisis should have given you a hint.

People have this weird assumption of corporate infallibility. Companies simply do not have market research available for every choice they're making. What's more, they're ultimately staffed and run by PEOPLE. People can make stupid decisions. Companies do put out products because of an executive's whim, they do drill deep sea oil reservoirs without a plan in te event of a spill, they skimp on necessary safety precautions, and they occasionally make shit that nobody wants to buy.

Market research is a lot harder than what most people think - it isn't just about getting a whole bunch of surveys done. You need to make sure that you've got a representative sample - and that is very fucking hard, especially if you don't already have solid and up to date data on who your customers are (again, not easy to get with any reliability - some demographics are more likely to send in their customer satisfaction forms than others, skewing the percentages badly).

Who do you think has the more competent management when it comes to marketing and market research - Bioware...or Coca-FUCKING-Cola? Or more precisely, Coca-cola Amatil. Because coca-cola has made enough marketing fuckups to fill uni courses, and they're one of the 'greats' at marketing - most companies are worse. The most famous, of course, is New Coke. People look back at that and laugh, thinking 'what were they thinking?'. I'll tell you what they were thinking: Pepsi was beating them in sales and popularity, pepsi was kicking their ass in blind taste tests, then Coke developed 'New Coke' and new coke thoroughly smashed both old coke and pepsi in blind taste tests. And you can bet that if any company ever did mass market research, coke's market research spending on that decision would have been enormous. Some of the biggest blind taste testing and preference surveys in the history of marketing. And new coke was clearly the most popular tasting drink. Should have been a sure winner, right?

What Coke didn't take into account was the way that market research can mislead. Sure, most folks preferred new coke. But out of those, most of them were either pepsi drinkers or didn't buy much coke. Say that 60% prefer new coke. But 90% of that 60% are either Pepsi fans or hardly ever buy cola. That means that out of Coke's own fans, most prefer old coke to new coke. They probably should have worked that out. But how could they have known what proportion would stop buying coke altogether if new coke replaced old? Or what proportion would switch from Pepsi to new coke if given the chance?

The info isn't magically there - sometimes it just doesn't matter how much cash a company can spend, the data isn't available, or it's only available in a massively skewed form (worse than having no data). Then you get limited time and unlimited stupidity - plenty of major business decisions are made by an unresearched and poorly informed vote.

I read a few years ago that only about 1/3 of the board members of the top 100 public companies have university degrees (granted, the source was the local financial newspaper, not Time magazine or anything, so take that with a few grains of salt). Doesn't mean they aren't intelligent, but it does tell you something about the basis for their selection. Very few are selected because of industry expertise. Entertainment industries are notorious for being the worst in that regard - decisions on games and movies are made by folks who made their money in coal mining and mobile phones. Maybe a couple of board members oversaw the publishing of a software for publising legal documents a few years back, and they'll be seen as the industry expert voices on the board.

I think the corporate infallibility notion is popular amongst folk who have never worked in a corporate environment and don't know many people who do. Once you've stripped out the notion of some mysteriously competent super-exec, and replaced it with someone with similar expertise to yourself or folks you play cards with, you get a lot less confident. Fuck, just follow the stock market, or read the business news on a regular basis. - it won't take long for you to find plenty of mindbogglingly stupid decisions. During my time as a lawyer I even found the public sector to be more competently managed than large corporate. Hell, in my state the last few heads of healthcare have been folks who the private sector thought of as infallible super-execs, and they crashed and burnt with news headlines of their incompetence within a year each of no longer having the commercial confidentiality of private business to hide their screwups.

Doesn't mean they're all morons either - by and large folks get to be successful in the corporate world because they're good at what they do (inherited wealth tends to stick to investment rather than running a business). But don't go assuming that every decision is perfectly researched and thought out. Especially when they're playing with shareholders' money rather than their own.
 
Self-Ejected

Davaris

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Shannow said:
Does a majority of potential customers really prefer customization over non-customization? And how can "we" determine an answer? How can Bio determine an answer?

Now you question their market research methods, and still haven't provided any evidence to support your own statement.

The rest of your post is pretty much inane summation of stuff we already mentioned or stuff that's so obvious nobody bothered before you.

Pretty rude. Am I a stupid person now?

Market research is not an accurate science and costs money and they can simply use past experience.

So its inaccuracy is why all companies must do it, if they want to get financial backers?

As whorish as Bioware and industry itself is seen, they still have stuff they want to do. That's how niches come into existence.

They must answer to their financial backers.

Otherwise everybody would be trying to do the same thing at the same time.

They do this to try to make money. If there is too much competition in one area, they will try something new. They try to predict where the ball is going, so they can be there when it arrives.

People, even big companies are far from infallible, the financial crisis should have given you a hint.

And you called me inane above?

:thumbsup:

to your manners.
 

Shannow

Waster of Time
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Davaris said:
Shannow said:
Does a majority of potential customers really prefer customization over non-customization? And how can "we" determine an answer? How can Bio determine an answer?

Now you question their market research methods, and still haven't provided any evidence to support your own statement.
Shannow said:
And here we're back at the specifics which started the whole argument and indicate that a significant portion of their fans/customers/potential customers for DA2 want to be able to chose their race (and backround) as they could in DA:O instead of having it shoved down their throats.
I question ALL market research methods, not only Bio's. See Azrael's post for that. (LOL, Azrael, you really like to go on a tangent^^). I also doubt that they DO market research on every design-decision. As far as Bio is concerned, "cinematic" is what they like to do. "Cinematic" forced character worked for MEh, so why not DA2?
As for "evidence" to back that up? I don't have any. I never claimed I did. I have indicators, which is exactly what I wrote. And before you ask for those because you can't keep more than one thought at once in your focus:
http://www.rpgcodex.net/phpBB/viewtopic.php?t=46502
+ Volly, Bio-fanboy No. 1, is all :rage: about it.
+ Supposedly the Bio-boards are in a minor uproar about it
+ last but not least, the codex disapproves.

But then again, you didn't offer any evidence that Bio actually based that decision off of market research, or that it was a good decision in the sense that it attracts more customers.
Pretty rude. Am I a stupid person now?
Dunno. What did the IQ-test say? Not that I trust them more than market research.
So its inaccuracy is why all companies must do it, if they want to get financial backers?
No matter what the IQ-test said, now you are acting stupid, yes.

They must answer to their financial backers.

They do this to try to make money. If there is too much competition in one area, they will try something new. They try to predict where the ball is going, so they can be there when it arrives.
So now we're back to inane.

People, even big companies are far from infallible, the financial crisis should have given you a hint.

And you called me inane above?
Repeatedly now, yes. Obviously you need stuff like that pointed out to you, since you exhibit exactly the frame of mind that got so many sheeple their asses handed to themselves in the financial crisis.



As for manners, if you willfully ignore what was written before, repeat the same arguments that were discussed and discarded before, without offering anything new, if you show a lack of any critical regard for "authority" then, yes, I'll treat you with the same respect I have for all the other sheeple. I'll trust you'll be able to live with a random stranger on the internet not showing you any respect, especially on the codex. Heat, kitchen and all the rest.

Damn, this declined again, and I'm responsible by making someone butthurt again. I'm sorry. I'll try to post less. Promise.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"+ Volly, Bio-fanboy No. 1, is all about it. "

Idiot. You are ignorant as per typical Codexian.
 

Nihilism

Educated
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60
ScottishMartialArts said:
Nihilism said:
ScottishMartialArts said:
YOU'RE A FUCKING CONSUMER. THE GAME COMPANY CATERS TO YOUR INTERESTS, NOT THE OTHER WAY AROUND!

More like game creators discover a formula which appeases and thus creates a base of consumers, and then rinse and repeat until the rare occasion another company discovers formulaic freshness, which is then ubiquitously mimicked.

No one consumer is going to change a studio's development plans; and no congregated whimpering of codexers will incline them to do, either, because the vast majority of those buying their games aren't discussing them on internet forums.

The larger point is that gamers and consumers in general are not somehow obligated to love everything a company does, and buy every product it sells. This idea that we need to show obeisance to our developer overlords is ridiculous, because they work for us, not the other way around. We're their customers, it's there job to serve us, hence why any company has a department called Customer Service. If customers aren't properly served, then customers go away, and if customers go away, then sales decline, and if sales decline, there isn't the revenue to pay people.

Over the last few years, Bioware has lost me as one of their customers. As an individual I don't matter much to them, but at the end of the day, they stopped making games I wanted to buy, so I'm under no obligation to continue giving them my business. That applies to anyone else who thinks Bioware, or any game company, or any company of any industry, is going the wrong direction.

So Greywardens needs to stop rationalizing bad design decisions out of misplaced loyalty, and instead start saying, "Hey, Bioware, we're your paying customers and we don't like what you're doing to our favorite game."

Anyone who blindly follows a studio despite enjoying each subsequent release less than the last, is a fanboy.

Without any alternatives to Bioware's offerings, we can either put up and shut up, or substitute what used to be our gaming time with incessant ranting on internet forums.

What game reviewers should be doing, since they're presumably seasoned gamers and old enough to acknowledge the dumbing down of games, is dish out lower scores. No way did ME and Oblivion deserve a score over 90. GTA4's scores are a travesty, sitting above the likes of OoT and Half-Life.
 
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I wonder what games the Bioware people themselves prefer playing? If they even play CRPG's that is. This should be a mandatory interview question.

Of course, they might just give out a shill answer, but you never know!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Messages
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"Anyone who blindly follows a studio despite enjoying each subsequent release less than the last, is a fanboy. "

Yup. Codexz = BIo FANBOYS



"What game reviewers should be doing, since they're presumably seasoned gamers and old enough to acknowledge the dumbing down of games, is dish out lower scores. No way did ME and Oblivion deserve a score over 90. GTA4's scores are a travesty, sitting above the likes of OoT and Half-Life."

Games aren't being dumbed down. They ar ebeing smartedn up. Seriosuly, have people really played older games or do they just pretend they have? FFS
 

Nihilism

Educated
Joined
Jul 9, 2010
Messages
60
Volourn said:
"Anyone who blindly follows a studio despite enjoying each subsequent release less than the last, is a fanboy. "

Yup. Codexz = BIo FANBOYS



"What game reviewers should be doing, since they're presumably seasoned gamers and old enough to acknowledge the dumbing down of games, is dish out lower scores. No way did ME and Oblivion deserve a score over 90. GTA4's scores are a travesty, sitting above the likes of OoT and Half-Life."

Games aren't being dumbed down. They ar ebeing smartedn up. Seriosuly, have people really played older games or do they just pretend they have? FFS

I know. I was just kidding around. Games are extremely challenging these days. :smug:
 

Turok

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Who is not going to be pissed if the game is goint to be like Fallout 3 to Oblivion but backwards, Mass effect with swords...

Dragon Age for consola was really awfull, the controls where insane and there is too much stuff to micromanage, and this is because this game was PC exclusive, now that they want get the same money they get with the mass effect franchise, the just do a 180º change and make just a clone of mass effect.

No one remember why this guy work hard soo much, is just for money , remember that, remember why we dont see anymore a arcanum game or a bloodlines one.
 

Nihilism

Educated
Joined
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Messages
60
Turok said:
Who is not going to be pissed if the game is goint to be like Fallout 3 to Oblivion but backwards, Mass effect with swords...

Dragon Age for consola was really awfull, the controls where insane and there is too much stuff to micromanage, and this is because this game was PC exclusive, now that they want get the same money they get with the mass effect franchise, the just do a 180º change and make just a clone of mass effect.

No one remember why this guy work hard soo much, is just for money , remember that, remember why we dont see anymore a arcanum game or a bloodlines one.

It's one thing to work for money; it's another thing to work only to lose money, as in the case of Troika.
 

J1M

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VentilatorOfDoom said:
<p>I know the dire news about Dragon Age 2 are a heavy burden for most of you. But don't give up yet. Don't despair. Let "SteveGarbage" of the Greywardens sooth your outrage, for there might still be a spark of hope if we prove ourselves faithful enough. <a href="http://greywardens.com/2010/07/an-optimists-view-on-dragon-age-2-and-rpgs-in-general/" target="_blank"><em>To Us RPG Fans: It'll Be OK</em></a>.</p>
<blockquote>
<p>Whether there is a dialogue wheel or not, whether Hawke speaks or just looks dumbly numb all the time during conversations, whether I’m stuck with a canon male, warrior Hawke or not – if BioWare delivers a compelling tale with characters I fall in love with, the game is a success.  If I take something out of the story or if I feel bad about a particular decision I made that had negative consequences result from it, it’s a success. If I feel a sense of accomplishment and satisfaction mixed with sadness and depression as the final credits roll when I beat it, it’s been a success.</p>
</blockquote>
<p>I hope this indepth 3-page analysis of the situation managed to calm your emotions and lift the dark thoughts of sorrow that were clouding your minds. I feel much better now.</p>
<p> </p>
<p>Spotted at: <a href="http://greywardens.com/2010/07/an-optimists-view-on-dragon-age-2-and-rpgs-in-general/">Greywardens.com</a></p>

So, as long as there is a romance sub-plot... nothing else matters. I guess if bioware put a romance novel in the Dragon Age 2 box instead of game that would be ok.
 

Achilles

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Volourn said:
Games aren't being dumbed down. They ar ebeing smartedn up. Seriosuly, have people really played older games or do they just pretend they have? FFS

Please tell me you're not serious.
 
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Didn't bother to read any of the crap in this thread just to let the op know that change isn't just scary but mostly today just a bunch of stupid bells and whistles for the common ratard, if the change was mor functional I wouldn't mind at all but it is just a bunch of retarded gimmicks so I dread it all the time.
 

Drakron

Arcane
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Messages
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J1M said:
So, as long as there is a romance sub-plot... nothing else matters. I guess if bioware put a romance novel in the Dragon Age 2 box instead of game that would be ok.

At least we would be spared from having to install the damn thing and spared from having to play the damn thing. I only see pluses, except the fact the novel will likely be written by mediocre authors that cannot even get a job working on Star Wars or D&D novels.

So what is the problem with that?
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
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What is there not to like?
 

Roguey

Codex Staff
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Blackadder said:
I wonder what games the Bioware people themselves prefer playing? If they even play CRPG's that is. This should be a mandatory interview question.

Of course, they might just give out a shill answer, but you never know!
David Gaider's favorite games include Ultima IV, Darklands, Realms of Arkania, Temple of Elemental Evil, and X-Com. His soullessness is part of why I find him so endearing.
 

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