Grunker
RPG Codex Ghost
Awesome.
Is there an option to turn on the grid so you can see the entirety of it?
Is there an option to turn on the grid so you can see the entirety of it?
Awesome.
Is there an option to turn on the grid so you can see the entirety of it?
Yes, yellow means double-move (similar to KotC and ToEE), red means not reachable in this round (not on the screen). The pathing algorithm already tries to avoid fields with AoOs but only to a certain degree (not all costs, for example very long distances compared to the direct way). And needless to say: you are always free to walk step by step if you don't want to use the given path.The green-into-yellow movement bar (signifying move-into-double-move I presume?) is tried and true and also looks sweet! Another question: I presume we can move a single hex at a time to micro-manage the path we take to where we're going to be? So we avoid triggering AoOs and that stuff.
Yes, terrain fields with spider webs for example cause the Entangle effect (partially) to passing creatures which results in double movement costs.Also: Will there be difficult terrain (costing double movement)? Not really required, but just a luxurious add-on if it's there - you can have spells that produce zones with difficult terrain and that sorrta stuff then
Yes, but it's limited to flanking. That means if an opponent is already attacked from the front, you can attack him from behind receiving a big bonus. It's a little different to the original 3.5 rule where both attacher get the bonus. We decided against the use of a stronger facing component because it takes too much time to adjust the orientation for all your characters turn by turn.Are you going to have facing play a part in combat?
Oh you...In before: animations done in After Effects.
Awesome.
Is there an option to turn on the grid so you can see the entirety of it?
Yes, in the combat the grid is active during your turn. In the current version, it looks like this, but I doubt this will be the visualization in the final game:
And needless to say: you are always free to walk step by step if you don't want to use the given path.