Brayko
Self-Ejected
Another batch of incline with Chaos Chronicles and Underrail, not to mention Planetary Annihilation on Kickstarter.
Gaider posted at the Watch until he got bored. Patrick Weekes, another Bioware writer, did as well, until they offended him with their anti-Bioware attitudes and he made a big weepy post on his livejournal about how he had to stop visiting another RPG forum because of it.Bonus Info #2: The Watch is basically The Nice Guy version of The Codex, and no developers ever post there either. Why, I wonder? See reason #4.
Prepare to be surprised, because some faggot from Coreplay is posting PR bullshit on the Codex. Are you saying he isn't being paid for it?You want details about the JA:BIA development? Then find a way how I can bypass our NDAs and contracts, and I will tell you everything. Until then, I can only refer to my previous posts. I came here to ask some core RPG player for their feedback and if you think this is some kind of PR promotion then it's your business. But after working in the games industry for more than 18 years now, it would be a surprising news for me that people from Marketing or PR are posting in a hardcore RPG forum during their weekends.
Quite the bloodthirsty fellow, aren't you? Is that a Russian in you talking? At least it's just pixels this time.Marsal, you will definitely find your way into our game - as malificent troll chief. Feel honored. I think during our combat beta tests, I'll enjoy slashing him and his evil breed again and again (in a turn-based combat of course).
That's certainly a first for you. And you'll finish the game in 6 months? Right. You didn't learn much in your "18 years of working in the games industry", I see. Will you be releasing it on Thursday by any chance?And we will go into details with the combat, but first of all we have to finish the first complete playable version of it. After that happens, you guys will see screenshots of the combat in the first place. We will not promise anything that we can't deliver later.
For most D&D based games resting was very important because it enables you to recharge your spells. Beside this elementary functionality of memorizing spells or powers, members of your party in Chaos Chronicles can use the time during an encampment to cook, eat, hunt, collect food, cure wounds or to identify items.
Oh jolly good! So not only will it feature great graphics, ToEE- or KoTC-like turn-based combat, but also hardcore adventure realism taken straight from Realms of Arkania?It seems they updated theirjournalblog with another post:
For most D&D based games resting was very important because it enables you to recharge your spells. Beside this elementary functionality of memorizing spells or powers, members of yourparty in Chaos Chronicles can use the time during an encampment to cook, eat, hunt, collect food, cure wounds or to identify items.
HobGoblin42, this means you'll only be able to identify "by skill" while camping, while magic identify scrolls/spells are still instant? Also, the game will actually feature enemies that only appear at day or night and/or severe consequences for sleeping at night in "night monsters" areas?
However, this. HobGoblin42 (or should I write The Brazilian Slaughter?), can you shed some light on character building and development? It's one of the most important things in a roleplaying game - and even more so in one when you build your whole party yourself (see: Wizardries, Realms of Arkania, Icewind Dales). Having no cross-classing or multiclassing (in a D&D or Wizardry way) can severly restrict party builds - but not necessarily so. How does each class look? Is Fighter, for instance, only suitable for bashing goblins and taking hits for the team, or can he gain useable abilities and specialize in, let's say, being a unmovable shieldwall? How much creative development will we have over the characters on start and on level-ups?Looks magnificent. Too bad about no multi-classing though. This decision can completely cripple creative party design, since I would expect players will be forced to cover their asses with the basics and are left with only a couple of slots to do with what they wish. In other words, every party will end up looking like Fighter, Ranger, Rogue, Cleric, Warlord, Wizard. If noncombat skills are unnecessary or unimplemented, this then becomes Fighter, Fighter, Cleric, Cleric, Warlock, and Wizard. What a shame this would be. Also, I might be concerned about 4ed Warlords and Rangers being overpowered in a game like this.
Real men use the first roll.And please, no randomized attribute rolls on start-up. It only encourages four hours of rerolling.
And please, no randomized attribute rolls on start-up. It only encourages four hours of rerolling.
I love rolls too, but only in P&P. But I agree that having both options available a la TOEE is the best solution to reconcile both camps.LeStryfe79 and hoverdog: Hopefully they'll reply to our interview soon (it will probably take them some time, since it was rather lengthy). We ask about all of the stuff you're concerned about.
I'm personally concerned about those things at well; especially about multiclassing and Fighter only being an auto-attacker. And we have a question specifically about the latter concept.
And please, no randomized attribute rolls on start-up. It only encourages four hours of rerolling.
Let there be both! I personally like to do it like the convention is at our Pen & Paper games: Roll three rows and choose the best, or use points. Once you commit to rolling there is no going back.
I love using rolls.
HobGoblin42, this means you'll only be able to identify "by skill" while camping, while magic identify scrolls/spells are still instant? Also, the game will actually feature enemies that only appear at day or night and/or severe consequences for sleeping at night in "night monsters" areas?
However, this. HobGoblin42 (or should I write The Brazilian Slaughter?), can you shed some light on character building and development? It's one of the most important things in a roleplaying game - and even more so in one when you build your whole party yourself (see: Wizardries, Realms of Arkania, Icewind Dales). Having no cross-classing or multiclassing (in a D&D or Wizardry way) can severly restrict party builds - but not necessarily so. How does each class look? Is Fighter, for instance, only suitable for bashing goblins and taking hits for the team, or can he gain useable abilities and specialize in, let's say, being a unmovable shieldwall? How much creative development will we have over the characters on start and on level-ups?
Disabled multi-classing does not have to be a blow, there just needs to be some incentive for taking each and every profession. Not having any no-brainers is a start. I suppose cleric's main role is to heal - an indispensable skill, one you can't really live without. So, taking a cleric is a must - but wait. What if Paladin had limited healing skills (coupled with much better strenght and toughness), a Warlock could drain life from opponents and give the energy to his companions, and an Alchemist (not in-game now... but, you know, eight classes is not enough ) was able to distill healing potions wholesale? You wouldn't absolutely have to pick a cleric then.
And please, no randomized attribute rolls on start-up. It only encourages four hours of rerolling.
Regarding the combat system, ToEE shall be our paradigm.
Will we be able to throw money at this, or is it a more traditional release without any pre-order/payed beta/funding stuff ?