I can see where you're coming from, Twinfalls.
See, the hype never really bothered me, mainly because I take what any company says about their game with a healthy dose of salt. I don't even mind the fact that Oblivion is a step *away* from procedurally generated quests - I'm satisfied with that being left to another developer and another game. It'll get there eventually, especially as procedural content generation in games gets more advanced and bigger billing (I'm very curious to see how the release of Spore affects various developer strategies).
However, I still consider Oblivion, as it looks now, to be a healthy role-playing game, and where I get off the boat with some dissenters is with RAI. I never thought it'd be revolutionary, but it's *definitely* an aspect I'm looking forward to, not just for experiencing, but for seriously modifying and tweaking. Half of the fun is having all of this potential for creativity at the fingertips of the modding community.
Believe me, if people were expecting Oblivion to be the second coming as far as RPGs are concerned, and feel betrayed that it didn't live up to either intial hype or their expectations, I can understand how they could feel slighted. Perhaps because I found out about Oblivion relatively late into its development cycle that was a bonus for me - but regardless, I think it's going to be a lot of fun. But sure, obviously, it's a taste issue.
At least your arguements make sense, Twin - and you're actually civil. It's refreshing here