Mangoose
Arcane
The thing about the QTE fighting is that it is annoying and tedious, and those two qualities affect the gameplay in general. You have to spend a good percentage of your attention on making sure your click timing is correct. But since there are no tactical choices or no interesting thinking involved (again solely talking about the click timing mechanic), that's a lot of mental focus on banal shit boring that would have been better spent on managing alchemy, signs, and sword styles.
Kinda similar to why I don't like to play Starcraft. I like pure strategy, not dividing my attention between strategy and micromanagement. The difference here of course is that SC micromanagement is a difficult and rewarding skill for some people, whereas the QTE click timing in the Witcher is not one bit redeeming.
Kinda similar to why I don't like to play Starcraft. I like pure strategy, not dividing my attention between strategy and micromanagement. The difference here of course is that SC micromanagement is a difficult and rewarding skill for some people, whereas the QTE click timing in the Witcher is not one bit redeeming.