Ok, counting cappenvarra's vote in the wrong thread :p the results are
Personality: 4) 12 votes, 5) 11 votes, 8) 9 votes and 6) 8 votes. So 4), 5) and 8)
Weapon: Sword 8, Knife 7
3 - Preparing for your journey
As you grew up, you started to show some characteristics of your personality. You are a calm individual, capable of completing tasks without getting impatient. You try to complete one job at a time, and to do it well if possible. You are also proud of your accomplishments and abilities. This means though that you get annoyed by people doubting you or your work. And finally, you are usually capable of keeping your desires under control. You rarely act based only on them.
(Personality traits gained: You are rather calm and patient. You are rather proud. You can usually keep your desires under control)
You asked your father to teach you the sword, stating it's the best weapon against the beasts of the wilderness
(You have gained skill: Sword 2 (Basic))
Another two years have passed. Around the time of your fourteenth birthday your parents had to admit that you would probably not change your mind about leaving in order to see the world. It worried them, but at the same time they had a very straightforward talk with you. They would help you acquire some much needed skills in these last two years before your coming of age. In exchange you promised that you would think carefully about whether you truly wanted to leave, though in your mind you have no doubt.
If after coming of age you will still want to leave, they promised you they'd help making sure you are as well equipped as possible for your journey. You feel immense gratitude and affection for your supportive parents.
And so starts your training. You father can teach you more of the art of combat, and about other skills useful in the wilderness in general. You mother instead can help with her knowledge of life in the farm, and of course with her previous knowledge of healing and her superior general culture. You are obviously limited to the skills your parents know...
Choose six skills from the list below (If you already have a skill, choosing it will improve your skill level. Refer to the character sheet)
1)
The sword. A good, balanced weapon, capable of dealing good damage and excellent both for defense and for offense. The sword has a decent reach as well. Your father owns the only sword in the entire village though... It is also not good for combat in closed spaces, and usually regulated in cities.
2) The knife. A compact weapon, usable in close quarters, easily hidden, easily obtained. But not as good as the sword in a straight fight in the open, or against armored enemies. Sometimes it can be thrown...
3) The bow. A strictly ranged weapon, most often used outdoor. Strike from afar before enemies get close to you. If they do get close to you, you have a serious problem. Also, the bow is very good for hunting...
4) Unarmed combat. The ability to fight barehanded. Most useful in non lethal combat, tavern brawls, and against unarmed opponents. Or when you have no weapon...
5) Dodging. The ability to avoid incoming attacks, and even thrown weapons and generally flying things. Not effective if you are wearing cumbersome clothes or heavy armor.
6) Survival in the woods. The ability to find food, water and shelter in woodlands. Also, some ability in avoiding dangerous animals.
7) Swimming. The ability to swim. From floating in a calm pond, to braving a mighty river.
8) Climbing. The ability to climb trees, mountains, buildings, and anything else.
9) Running. The ability to run for extended periods of time without tiring. Also, the ability to run on rugged terrain without injuring yourself.
10) Hunting. The ability to actively hunt animals. Allows you to go after big preys, not only small animals and plants like the survival skill does.
11) Tracking. The ability to follow animal tracks in various different terrains. You think it could also work with humans....
12) Orienteering. The ability to find you way through confusing places with few landmarks, like thick forests. Allows you to know where the north is.
13) Animal Handling.The ability to properly take care of animals, to feed them and see that they stay healthy.
14) Cooking. The ability to cook dishes that are tasty. But more importantly, the ability to treat meat, vegetable and fish in order to make it edible. This allows you for example to recognize which parts of animals, fishes and such you should NOT eat.
15) Literacy.The ability to read and write. How many words you know, and how well you can compose a piece of text. (hey, it's medieval age....)
16) Accounting. The ability to work with numbers, but mostly related to monetary matters.
17) First Aid. The ability to treat unhealthy people. Works well on injuries, diseases, food poisoning.
18) Knowledge of herbs. A comprehensive knowledge of herbs. Herbs that can be used to treat injuries, poisons, diseases. Herbs that can be used to cook or for tanning and dyeing, and other things as well. (note: this skill is related to where you are. If you move to a different climate, there would be different herbs...)
Here we are. This concludes the character creation. Next update, Kyoss begins his journey
Yeah I know, choosing 6 things is long but... hey, it IS the character creation