I've beaten the game and I interpreted the implication correctly- though it's still incredibly silly. What you're referring to isn't a general way to resolve situations- in fact, it's pretty explicitly just a speech option (to dispute this would just be pedantic.)Yes, I know but that post doesn't make much sense to me. Unless it was just some kind of joke and I'm being retarded.What did he mean by this?Multiple solutions of combat/stealth/speech should be in all RPGs. Can anyone think of a fourth?
Try LISA.
http://store.steampowered.com/app/335670/LISA/
LISA has a particularly nasty way of approaching 'situations.' Not sure it's worth spelling out since coming across it in-game is part of the fun.
Not sure what exactly you're trying to get at here but it's probably just grasping at straws.