Sensuki
Arcane
Rev From what I remember they actually created the story design by committee. Josh did the initial version and then they had a bunch of meetings that included Josh, Bobby Null, Jorge Salgado, Eric Fenstermaker, George Ziets (via Skype), Adam Brennecke and I think Chris attended a couple but in more of an advisory position (whatever that means).
Each person who attended the meeting then went away and did their own version of the story and they cut and paste the best bits and pieces together. Eric's version combined with some parts from George and Josh's were what was used, with minor elements from other people's (use of a character or two). Eric then went away and worked on it and I recall it being stated that over time he changed what it was about (themes and stuff).
I might be wrong here but my recall is that he didn't pitch his own take and was not present at all of the design meetings?
And yeah I understand what you're referring to now. There did seem to be some kind of rift between Chris and the project early on. It wasn't too long into 2013 when he started doing his "world tour" starting with Rezzed 2013, and from then on out talk after talk about Pillars of Eternity/Obsidian. In the Codex's interview of Carrie Patel, she was asked what it was like to work with people like Chris and Eric, she only talked about Eric and didn't mention Chris at all.
Each person who attended the meeting then went away and did their own version of the story and they cut and paste the best bits and pieces together. Eric's version combined with some parts from George and Josh's were what was used, with minor elements from other people's (use of a character or two). Eric then went away and worked on it and I recall it being stated that over time he changed what it was about (themes and stuff).
Fairfax said:He still pitched his take on the story and he was the only writer working full-time on the game for a while, so maybe he was still open to the idea?
I might be wrong here but my recall is that he didn't pitch his own take and was not present at all of the design meetings?
And yeah I understand what you're referring to now. There did seem to be some kind of rift between Chris and the project early on. It wasn't too long into 2013 when he started doing his "world tour" starting with Rezzed 2013, and from then on out talk after talk about Pillars of Eternity/Obsidian. In the Codex's interview of Carrie Patel, she was asked what it was like to work with people like Chris and Eric, she only talked about Eric and didn't mention Chris at all.