Average Manatee
Arcane
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- Jan 7, 2012
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It's dead Chris. How will you add a speech check when there is no speech skill?
I really enjoyed the companions in Kotor2, and the fact that most of them didn't really get along added so much to the crew's dynamic. Granted it did lack in a few areas, noticeably due to cut content, but the cast of companions was far better than the first.Let's get back to KOTOR2 though, what an astonishing game that was in terms of writing, and the companions other than Kreia don't get praised enough. NWN2 has a few weak and uninteresting companions but I can only think of one in KOTOR2 - Mical. Obsidian probably - correctly - assumed most people would go for a male PC and put more time into Brianna instead.
The problem here being that art/creativity isn't about normality (you can't build art on normality). That's why being cliche is bad (a cliche is a form of normality). It's either about new things OR recontextualising already existing things (the Force in KotOR2). Writing cliche stuff isn't showing versatility, it's just a bad day :p
Except Mical, I agree. He just felt off for some reason, never could put my finger on it.
I think being able to write any character competently, even stock characters, is a skill.
I'd even argue that the OC doesn't have a theme, i.e. it isn't about anything.
It's dead Chris. How will you add a speech check when there is no speech skill?
Avellone hates speech skills.
http://www.reddit.com/r/IAmA/commen..._with_brian_fargo_and_chris/c4byegy?context=3Avellone hates speech skills.
Source?
I prefer neither because Speech checks are insta-wins and don't require any thought to make them successful.
I prefer speech skills like "empathy" from Fallout 1 where it would tell you what the listener reaction would be, but that wouldn't tell you whether it would actually help you with a quest goal or objective or not (sometimes you'd want someone to go hostile on you).
Or I should correct that - random chance isn't a good method either because if the Speech Guy puts 95% into Speech and they fail the check, it's not fair to their character build, imo.
Secondly, I (and Tom French, now a rockstar at Pandemic) had a lot of fun working on New Reno. I think it presents a lot of fun role-playing opportunities and things to do, no matter what "type" of character you are, but does it fit in the setting? No, probably not. It's too sexually over the top, too much profanity, and the look and attitude of some of the characters is too modern-day to complement the feel of the Fallout world (the Mordino family, the fedora hats, the porn studio, the tommy guns, shivs). In that respect, I would consider it an immature design, and while I had fun with it, I don't think it was the best rendition of a section of the Fallout world.
Nah, he hates speech skills as no-brains winners, it's different. Speech skills intermixed with other checks and the right path in a conversation are okay for him.Avellone hates speech skills.
Chris Avellone said:Can I make a Speech check here? Because I really want to make a Speech check.
Allow me to introduce you to Mr. Morality Games: http://www.rpgcodex.net/forums/index.php?threads/neverwinter-nights-2-oc-defense.89443/
I like to call for his attention, since he's a big attention seeker.
I also like to trap him in his arguments and expose his lies ("Avellone hates speech skills") and motivations (hates Avellone). I hope someone out there is entertained. I am.
Seriously? He's "a big attention seeker"? You're literally a yin to his yang. You're two pieces of the same coin, two victims of the same mental decease.I like to call for his attention, since he's a big attention seeker.
I also like to trap him in his arguments and expose his lies
Mical's problem was being a Jedi fanboy, but even then he saw the problems with the current Jedi order and their lack of taking responsibility.
I think the biggest problem with Mical is that he was designed to be a romance option for female PC, which completely ruined this potentially interesting character.
Más Allá del TiempoPrólogo de Chris Avellone, diseñador de Fallout 2