Fairfax
Arcane
- Joined
- Jun 17, 2015
- Messages
- 3,518
It's not just a well executed concept. His whole reasoning behind it is genius. He said he realized a lot of people abandon RPGs when their character dies, so he made the character immortal. He also wanted to make any player's behaviour and decisions fit the character and the lore. He made a big deal about the past lives because everyone plays differently, so the protagonist doesn't have a strict personality or moral alignment: every life is different, so every playstyle fits.The writing in PS:T is especially strong due to the way he used the concept behind it: you are immortal who had a past you forgot. He was inspired enough to make a game world that supported this concept throughout the quests, which make it so unique. I don’t think we will see something that memorable again without any intelligent concept, being his solo project or not.
PS:T's can also be called "What Chris Avellone Has To Say About CRPGs", and that's why it cannot be replicated. I'm sure he'd have a bunch of different and new opinions today, but only MCA can make another PS:T, because it was crafted with his perspective on the genre.
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