TwinkieGorilla
does a good job.
- Joined
- Oct 19, 2007
- Messages
- 5,480
What about a third option - not discussing awful news, not discussing non-news, and doing something entirely different for the time being?
What about a third option - not discussing awful news, not discussing non-news, and doing something entirely different for the time being?
In my delusions of glory I came up with "K.A.I"/"KAI!!" which would stand for "Kill All Investors".On a personal note, getting to work with the Obsidian and 5, Josh Sawyer, and THEN for a little while with Tim Cain (who is AWESOME) was a an amazing privilege, I would have loved to have worked for Brian Fargo also. I think while we are dreaming, let's dream BIGGER and hope that ToysForBob (Paul and Fred) join the group too. They can name the company PeopleWhoMakeGreatGames.com. Just imagine, a remake/sequel to Mail Order Monsters and a sequel to Star Control 2!
Even if they hated each others guts they would still say these things. You don't go around pissing off the person who might be offering you your next job.
Call back when W2 turned out successful and Obsidian+inXile actually announce a joint venture...
@davidgaider If you're going to PAX East, would love to catch up!
Gayder and Avellone at an indie expo?@davidgaider If you're going to PAX East, would love to catch up!
They're both going to be on the "Plot versus Play" panel.Gayder and Avellone at an indie expo?@davidgaider If you're going to PAX East, would love to catch up!
(I have no inside knowledge on this by the way, this is just my opinion)
The realist in me says:
These guys, Chris Jones, Chris Avellone, Tim Caine, Brian Fargo, Feargus Urqhart, Darren Monohan, Chris Parker, and even Josh Sawyer have all known each other sooo long that they are practically family - which is both a good and a bad thing. I know they all like and respect each other, but they are all used to (rightfully) being the chief in their own way. I'm not confident that could reform in such a way that would work - but I would LOOOOOVE to be proven wrong!
The fanboi in me says YES PLEASE OH YES, JUST TAKE ALL MY MONIES!
On a personal note, getting to work with the Obsidian and 5, Josh Sawyer, and THEN for a little while with Tim Cain (who is AWESOME) was a an amazing privilege, I would have loved to have worked for Brian Fargo also. I think while we are dreaming, let's dream BIGGER and hope that ToysForBob (Paul and Fred) join the group too. They can name the company PeopleWhoMakeGreatGames.com. Just imagine, a remake/sequel to Mail Order Monsters and a sequel to Star Control 2!
(I have no inside knowledge on this by the way, this is just my opinion)
The realist in me says:
These guys, Chris Jones, Chris Avellone, Tim Caine, Brian Fargo, Feargus Urqhart, Darren Monohan, Chris Parker, and even Josh Sawyer have all known each other sooo long that they are practically family - which is both a good and a bad thing. I know they all like and respect each other, but they are all used to (rightfully) being the chief in their own way. I'm not confident that could reform in such a way that would work - but I would LOOOOOVE to be proven wrong!
The fanboi in me says YES PLEASE OH YES, JUST TAKE ALL MY MONIES!
On a personal note, getting to work with the Obsidian and 5, Josh Sawyer, and THEN for a little while with Tim Cain (who is AWESOME) was a an amazing privilege, I would have loved to have worked for Brian Fargo also. I think while we are dreaming, let's dream BIGGER and hope that ToysForBob (Paul and Fred) join the group too. They can name the company PeopleWhoMakeGreatGames.com. Just imagine, a remake/sequel to Mail Order Monsters and a sequel to Star Control 2!
For example, Dungeon Siege 3, love it or hate, was a technically rock solid game made on a very small budget. Thanks to the leadership of the owners, our goal was to prove that we could deliver a bug-free game experience and control scope. We succeeded. Now, I know it was not well received here, and that's fine - but I would hope even those who hated it for what it was are at least mature enough to recognize what our goal was and that we achieved it. Feargus and the owners, along with the team, deserve credit for that and it shows how the company has learned from the wild west days of NWN2 and AP.
pps. Yes, I am at TimeGate now and I LOVE IT. Like Obsidian it is a great company full of great people. The culture is very different, but in a good way. I am working on ACM, though I did join the project late.
For example, Dungeon Siege 3, love it or hate, was a technically rock solid game made on a very small budget. Thanks to the leadership of the owners, our goal was to prove that we could deliver a bug-free game experience and control scope. We succeeded. Now, I know it was not well received here, and that's fine - but I would hope even those who hated it for what it was are at least mature enough to recognize what our goal was and that we achieved it. Feargus and the owners, along with the team, deserve credit for that and it shows how the company has learned from the wild west days of NWN2 and AP.
This is so true. I've played the game and often times, I got to thinking "is this really an Obsidian title?" Despite its insignificance as an RPG, I think that game is a milestone in Obsidian's career. Oh and swinging boobs. I loved playing the gypsy character if only to watch her boobs swing as she ran about. They should have made a porn DLC.
pps. Yes, I am at TimeGate now and I LOVE IT. Like Obsidian it is a great company full of great people. The culture is very different, but in a good way. I am working on ACM, though I did join the project late.
Haven't you also worked on AliensStealth BomberRPG?