circ
Arcane
Ziets did MoTB.
With the important help of Chris and Saunders, specify this detail...circ said:Ziets did MoTB.
Excidium said:Can you praise any other aspect in PST,MOTB,FNV that isn't related to the writing? No.
Vaarna_Aarne said:When compared to its closest relatives, Deus Ex and Bloodlines, Alpha Protocol's combat simply works better.
See above.Vaarna_Aarne said:The use of four highly distinct weapon types with different perks is an improvement over the single-shot mayhem of Bloodlines, for instance, and there's enough variety in AI behaviour (ie, bum-rushing Russian mobsters vs hip-shooting towelheads) to keep things interesting.
Ok, not entirely sure you've played Bloodlines either as you seem to be confused about this CONSTANT invisibility.Vaarna_Aarne said:Similarly, its stealth follows a simple design that produces a much more satisfactory result than the more haphazard stealth element of Deus Ex that wasn't clearly defined and could be better described as exploration (same case with Bloodlines, except there stealth meant constant "invisibility spell").
Mainly because of some of the worst m&k controls ever created, not because of player skill.Vaarna_Aarne said:Similarly, Alpha Protocol had actual significant effects for skills in hacking and lockpicking. I wouldn't expect the average gamer to be able to solve the late game mini-games without max skill, for example.
Sounds better to me alright.Vaarna_Aarne said:Compare to Deus Ex, where hacking was a non-issue if you didn't read emails slowly, and lockpicking/multitools were a matter of resource management.
But was it good C&C? No. Did it affect the ending in any way? No, not really. Was it glorified flavor text like in DX? Yes.Vaarna_Aarne said:And you can't stress the amount of C&C present in AP enough, the only games with as much C&C are the Way of the Samurai games.
Tormented Seph said:With the important help of Chris and Saunders, specify this detail...circ said:Ziets did MoTB.
C&C affecting the endgame is not the only good C&C. It affected the midgame, conversations, some quests. And just for the record, it also affected (although just slightly) the endgame.circ said:But was it good C&C? No. Did it affect the ending in any way? No, not really. Was it glorified flavor text like in DX? Yes.Vaarna_Aarne said:And you can't stress the amount of C&C present in AP enough, the only games with as much C&C are the Way of the Samurai games.
SMGs only suck if you lack the proper ammo for a given situation. They can kill faster in tight situations than the Assault Rifle.circ said:Did we play the same game? Mitä vittua?
Vaarna_Aarne said:When compared to its closest relatives, Deus Ex and Bloodlines, Alpha Protocol's combat simply works better.
All I remember is: smgs kinda suck. shotguns kinda suck. Slow time with pistol and one around bosses pretty much, keep AR for ranged stuff. Yeah, that's some 'better' homes.
See above.Vaarna_Aarne said:The use of four highly distinct weapon types with different perks is an improvement over the single-shot mayhem of Bloodlines, for instance, and there's enough variety in AI behaviour (ie, bum-rushing Russian mobsters vs hip-shooting towelheads) to keep things interesting.
Ok, not entirely sure you've played Bloodlines either as you seem to be confused about this CONSTANT invisibility.Vaarna_Aarne said:Similarly, its stealth follows a simple design that produces a much more satisfactory result than the more haphazard stealth element of Deus Ex that wasn't clearly defined and could be better described as exploration (same case with Bloodlines, except there stealth meant constant "invisibility spell").
Mainly because of some of the worst m&k controls ever created, not because of player skill.Vaarna_Aarne said:Similarly, Alpha Protocol had actual significant effects for skills in hacking and lockpicking. I wouldn't expect the average gamer to be able to solve the late game mini-games without max skill, for example.
Sounds better to me alright.Vaarna_Aarne said:Compare to Deus Ex, where hacking was a non-issue if you didn't read emails slowly, and lockpicking/multitools were a matter of resource management.
But was it good C&C? No. Did it affect the ending in any way? No, not really. Was it glorified flavor text like in DX? Yes.Vaarna_Aarne said:And you can't stress the amount of C&C present in AP enough, the only games with as much C&C are the Way of the Samurai games.
Try AP first, please...Excidium said:All RPGs MCA has worked have great storytelling and shitty everything else.
Can you praise any other aspect in PST,MOTB,FNV that isn't related to the writing? No.
He loves giving his design ideas in interviews but you never see anything in action.
Mastermind said:Heh. He plays Mass Effect. WHAT'S IT LIKE TO SEE YOUR GOD BLEED CODEX?
Volourn said:"Alpha Protocol is by far the best execution of the action RPG concept that has been done so far,"
No.
I hate agreeing with you.Volourn said:"Alpha Protocol is by far the best execution of the action RPG concept that has been done so far,"
No.
Some shitty idiot already mentioned AP, so it can't be worse.Tormented Seph said:The first who say "The Witcha Twuuuu is dabbbbbbest ARPG in da Wooooorld" will be sodomized!
Vaarna_Aarne said:action game/RPG hybrid
Tormented Seph said:The first who say "The Witcha Twuuuu is dabbbbbbest ARPG in da Wooooorld" will be sodomized!