Gerrard
Arcane
- Joined
- Nov 5, 2007
- Messages
- 12,835
Games Workshop has entered the chatletting an indie or lesser known studio take a shot at your IP is a risky proposition.
Games Workshop has entered the chatletting an indie or lesser known studio take a shot at your IP is a risky proposition.
The problem with Todd has always been his terrible taste/views around games and gameplay, never got any vibe of him about his ego.Todd always comes across as decent and genuinely interested in the projects he works on, even if they often tend to go horribly wrong. He doesn't really seem to have much of an ego either. I can easily believe he'd be very open to the idea of other people working on spinoff games for series that Bethesda owns the rights to.
Wait, I took that as him arguing for that you just laid out.I love Chris, we all love Chris, but I've always hated this take of his. Opinions will vary but I find the post-post apocalypse, rising states, politics of FO2 and NV much more engaging than the post-apocalypse of FO1. Still, I'm curious exactly what direction he wanted to go in. We know he wanted to nuke the Mojave and reset civilization again, but... then what?He didn't like the post-post apocalypse status quo, which is why he wanted to be in charge of it.
Is there some information I don't know about? The game was seemingly announced in 2020 and is supposed to come out in 2nd half of 2024 which doesn't seem particularly toubled as in 2020 they were still working on TOW DLC(s?). 3-4 years dev cycle for an open world RPG isn't that rough.Avowed's troubled development proved that Bethesda was right, Obsidian can't be trusted even to make a B grade Oblivion. They had to work with Obsidian and probably had first hand experience on what a shitshow that studio is behind the scenes.
You couldn't refute them on their site so you run away to your safe space in codex?Made the mistake of going to reddit to see if the general audience is dissapointed they didn't get Elder Scrolls made by Avellone. Big mistake. I want to whack these motherfucking morons!
https://www.reddit.com/r/ElderScrol...thesda_denied_obsidian_to_make_tes_spin_offs/
Bunch of absolute dumb fucks circlejerking.. fucking wow!
Probably the type of wankers who thinks Skyrim and Fallout 3/4 has good writing.
They've been working on Avowed since 2018 and it had one restart and multiple leads leave.Is there some information I don't know about? The game was seemingly announced in 2020 and is supposed to come out in 2nd half of 2024 which doesn't seem particularly toubled as in 2020 they were still working on TOW DLC(s?). 3-4 years dev cycle for an open world RPG isn't that rough.
The announcement trailer was in 2020. Then nearly three years of nothing until earlier this year.I may be getting some times wrong, but back in January 2021 the project was so screwed up that Chris Parker was pulled off as project director and replaced with Carrie Patel, Bobby Null was pulled off as creative lead, and Dan Platt was replaced by Matt Hansen as art director. In April 2021 the lead writer Lucien Soulban quit and was replaced by Kate Dollarhyde. In May 2021 Jorge Salgado quit as lead area designer. In May 2022 Dollarhyde quit and was replaced by Robert Lo.
Yeah, Warhammer games show that saturating the market with games set in your IP can be very effective. It helps that the games are often different from each other. All you need is a cool idea, ask GW "pls gib WH license", then they readily give it to you because more WH games = more money and more brand recognition.Games Workshop has entered the chatletting an indie or lesser known studio take a shot at your IP is a risky proposition.
Fabulous optimismPhil needs to put the big boy pants on and tell Toddler that Sawyer is getting another crack at a Fallout game and that's that.
Fabulous optimismPhil needs to put the big boy pants on and tell Toddler that Sawyer is getting another crack at a Fallout game and that's that.
Even when Obsidian supposedly was good and not woke they gave us majority gay companions who talk about how gay they are, and Old World Blues and Lonesome Road are as stupid and poorly written as anything from Fallout 4. Avellone was the only decent writer on the team and even he had his fuckups.you can't judge FNV era obs with today's wokesidian, if bethesda wasn't butthurt from FNV MCA's proposal woulda worked very wellAvowed's troubled development proved that Bethesda was right, Obsidian can't be trusted even to make a B grade Oblivion. They had to work with Obsidian and probably had first hand experience on what a shitshow that studio is behind the scenes.
If I remember FO3 was originally supposed to be set a few years after the war. A lot of its dumb moments make more sense with that in mind. They moved the timeline up but almost nothing went with it.There is a degree of logic in the stagnation of the Capital Wasteland. Super mutants have been terrorising the city for centuries. It makes less sense in the safer rural fringes. Megaton doesn't really strike me as a 200 year project.
Is there some information I don't know about? The game was seemingly announced in 2020 and is supposed to come out in 2nd half of 2024 which doesn't seem particularly toubled as in 2020 they were still working on TOW DLC(s?). 3-4 years dev cycle for an open world RPG isn't that rough.Avowed's troubled development proved that Bethesda was right, Obsidian can't be trusted even to make a B grade Oblivion. They had to work with Obsidian and probably had first hand experience on what a shitshow that studio is behind the scenes.
It's not their IP anymore though - it's Microsoft's.GW don't make games, so them giving it out to others makes sense. It is in more recent time that they have been whoring out the license (for better or worse). If I was a studio like Bethesda, I honestly wouldn't be very tempted to give out my IP to other companies, especially not the original that was created from scratch. Fallout made some sense. But now that they have their own thing with FO76, they don't need anyone else for that. We'll see what Microsoft thinks.
Hence the last sentence.It's not their IP anymore though - it's Microsoft's.GW don't make games, so them giving it out to others makes sense. It is in more recent time that they have been whoring out the license (for better or worse). If I was a studio like Bethesda, I honestly wouldn't be very tempted to give out my IP to other companies, especially not the original that was created from scratch. Fallout made some sense. But now that they have their own thing with FO76, they don't need anyone else for that. We'll see what Microsoft thinks.
Avellone's been writing gay people since he was in college. The only reason Torment, Sith Lords, and NWN 2 didn't have any is because the IP-owners didn't allow it. At the time, Arcade Gannon was help up as an example of a gay character done right because his sexuality is 1% of his character.Even when Obsidian supposedly was good and not woke they gave us majority gay companions who talk about how gay they are, and Old World Blues and Lonesome Road are as stupid and poorly written as anything from Fallout 4. Avellone was the only decent writer on the team and even he had his fuckups.
FNV did it better than more aggressively woke games, Veronica and Arcade don't bring up how gay they are in every chat, but the fact all but one human companion is gay or bi stands out as unrealistic pandering. And while the writing on an individual comparative basis is better than 3, on the whole it's not great.Avellone's been writing gay people since he was in college. The only reason Torment, Sith Lords, and NWN 2 didn't have any is because the IP-owners didn't allow it. At the time, Arcade Gannon was help up as an example of a gay character done right because his sexuality is 1% of his character.Even when Obsidian supposedly was good and not woke they gave us majority gay companions who talk about how gay they are, and Old World Blues and Lonesome Road are as stupid and poorly written as anything from Fallout 4. Avellone was the only decent writer on the team and even he had his fuckups.
Also a bit of a disservice to John Gonzalez, Travis Stout, Eric Fenstermaker, Josh Sawyer, and George Ziets who did all some fine work on New Vegas. To say that Avellone was the only decent one is incredibly reductive.
Paradox is even worse about this.Games Workshop has entered the chatletting an indie or lesser known studio take a shot at your IP is a risky proposition.
Some website rediscovered an old tweet by Chris Avellone:
I was told about this at the time. Obsidian really wanted to become Bethesda's designated "B-team" studio but they were rejected. We lost out on good games because of Bethesda's idiotic inferiority complex towards FO:NV.
Avowed's troubled development proved that Bethesda was right, Obsidian can't be trusted even to make a B grade Oblivion. They had to work with Obsidian and probably had first hand experience on what a shitshow that studio is behind the scenes.