- Joined
- May 29, 2010
- Messages
- 36,693
He was exaggerating.
I suppose if some of the filler side quest "Geralt and a guy just stand there talking to each other" animations look like that, they were untouched.
Of course, they didn't let the algorithm run and call it a day. The thing both scenes had in common was that they looked a bit amateurish—really, like awkward actors stumbling over a scene in a film, or the not-quite-natural animation of games that started to really explore cinematic character interactions (i.e. almost everything pre-Mass Effect). Most of the time, the animators would take what the generator had created, then go into the timeline to tweak it by hand, which could deliver a much better scene in just a few minutes.
I suppose if some of the filler side quest "Geralt and a guy just stand there talking to each other" animations look like that, they were untouched.