He actually writes later in the article that he didn't actually play it himself.Chrono Trigger fanboys really are a different breed of cunt...
"Chrono Trigger is widely accepted as the greatest RPG in history of the genre."
https://bossrush.net/2023/11/03/bos...MsyVtmCIE8Z1aCYw1c8JaDVuaderZPSHRJqNsuPC_cT1U
What a fucking claim
Like is common in conformity, it comes from people who don't have the experiences and knowledge to make original assessments. Like that facebook mod who didn't recognize Irenicus from Baldur's Gate II, these people have never played a CRPG outside of Skyrim and Mass Effect, and only the most popular JRPGs, so it is easy for them do declare a childhood-nostalgia game like Chrono Trigger as the "best ever."There are many, like myself, who haven’t had the chance to enjoy Chrono Trigger.
Makes me wonder if we should have a book club type thread where we replay one of Codex's best games ever for a week and see how we feel about it after. There's huge potential to really dig into the classics and judge if they hold up or if it's just nostalgia.Chrono Trigger is only liked by people who played it as a child, there's a good reason that a user asked people to replay it before voting in the top JRPG list that Gastrick did.
I don't think it's bad by any means because it's a great introduction to the genre for someone new, but the fans of the game are extremely annoying about it being the best JRPG of all time.
Long ass animations where you have nothing to do are a problem with 99% of JRPGS. Even in the original Game Boy Pokemons which should be snappy by virtue of the fact that the hardware simply can't animate anything to any significant degree, the developers decided to animate the health bar for no reason I can think of except to slow the game down because otherwise you'd plow through it too quickly. Not to mention the text speed.I honestly find it unplayable with all the down-time in between animations watching and waiting to see whether your turn meter has stopped
Square Enix Wants To Know How Fans Want To See A Chrono Trigger Remake
Square Enix would like to know what sort of a remake of its 1985 role-playing game, Chrono Trigger, fans wish to see.
Speaking during the My Perfect Console podcast with host Simon Parkin, Chrono Trigger director Yoshinori Kitase asked the host and fans what the best way would be for the development team to approach a Chrono Trigger remake for the gaming audiences of today.Source: Game InfinitusKitase described three different routes for a potential Chrono Trigger remake: a port, a graphical remaster or a remake of the scope of Final Fantasy VII Remake. Parkin shared his view on the matter, stating that he appreciated what Nintendo did with its remake of The Legend of Zelda: Link’s Awakening. Kitase responded by thanking Parkin for his great input.
A Chrono Trigger remake along the lines of The Legend of Zelda: Link’s Awakening certainly sounds compelling, especially for fans who would rather not see the game’s core storytelling and gameplay tampered with. On the other hand, a re-imagining in the vein of Final Fantasy VII Remake could also have some very enticing prospects. The shift from a turn-based combat system to a party-based real-time combat similar to that of Final Fantasy VII Remake could resonate well with a wider audience.
Kitase currently has his hands full with the Final Fantasy VII Remake trilogy, but once work on it has been completed, perhaps the development team will work on a Chrono Trigger or even a Final Fantasy VI remake.
The original Chrono Trigger was originally released for the Super Nintendo Entertainment System. Players assume control of the protagonist and his companions within a two-dimensional world comprising forests, cities, and dungeons. Exploration takes place on an overworld map, offering a scaled-down overhead view of the landscape. Detailed areas such as forests and cities are presented as smaller, realistic maps, allowing players to interact with NPCs for items, services, puzzles, challenges, or encounters with enemies. Chrono Trigger diverged from traditional Japanese RPGs by featuring visible enemies on field maps and initiating battles directly on the map rather than transitioning to a separate battle screen.
GREAT NEWS GUYS!!!
Square Enix Wants To Know How Fans Want To See A Chrono Trigger Remake
Listen to Todd-sama and never stop making ports.Though the game has already had what, 3 or 4 ports in that vein?
"Detailed areas such as forests and cities are presented as smaller, realistic maps, allowing players to interact with NPCs for items, services, puzzles, challenges, or encounters with enemies."GREAT NEWS GUYS!!!
Square Enix Wants To Know How Fans Want To See A Chrono Trigger Remake
Square Enix would like to know what sort of a remake of its 1985 role-playing game, Chrono Trigger, fans wish to see.
Speaking during the My Perfect Console podcast with host Simon Parkin, Chrono Trigger director Yoshinori Kitase asked the host and fans what the best way would be for the development team to approach a Chrono Trigger remake for the gaming audiences of today.Source: Game InfinitusKitase described three different routes for a potential Chrono Trigger remake: a port, a graphical remaster or a remake of the scope of Final Fantasy VII Remake. Parkin shared his view on the matter, stating that he appreciated what Nintendo did with its remake of The Legend of Zelda: Link’s Awakening. Kitase responded by thanking Parkin for his great input.
A Chrono Trigger remake along the lines of The Legend of Zelda: Link’s Awakening certainly sounds compelling, especially for fans who would rather not see the game’s core storytelling and gameplay tampered with. On the other hand, a re-imagining in the vein of Final Fantasy VII Remake could also have some very enticing prospects. The shift from a turn-based combat system to a party-based real-time combat similar to that of Final Fantasy VII Remake could resonate well with a wider audience.
Kitase currently has his hands full with the Final Fantasy VII Remake trilogy, but once work on it has been completed, perhaps the development team will work on a Chrono Trigger or even a Final Fantasy VI remake.
The original Chrono Trigger was originally released for the Super Nintendo Entertainment System. Players assume control of the protagonist and his companions within a two-dimensional world comprising forests, cities, and dungeons. Exploration takes place on an overworld map, offering a scaled-down overhead view of the landscape. Detailed areas such as forests and cities are presented as smaller, realistic maps, allowing players to interact with NPCs for items, services, puzzles, challenges, or encounters with enemies. Chrono Trigger diverged from traditional Japanese RPGs by featuring visible enemies on field maps and initiating battles directly on the map rather than transitioning to a separate battle screen.
Anyways, wake me up when they realize Ayla is a dumb blonde babe wearing a purple fur bikini and they turn her into a college educated muslim woman in a tablecloth or whatever they call those things.
"Detailed areas such as forests and cities are presented as smaller, realistic maps, allowing players to interact with NPCs for items, services, puzzles, challenges, or encounters with enemies."GREAT NEWS GUYS!!!
Square Enix Wants To Know How Fans Want To See A Chrono Trigger Remake
Square Enix would like to know what sort of a remake of its 1985 role-playing game, Chrono Trigger, fans wish to see.
Speaking during the My Perfect Console podcast with host Simon Parkin, Chrono Trigger director Yoshinori Kitase asked the host and fans what the best way would be for the development team to approach a Chrono Trigger remake for the gaming audiences of today.Source: Game InfinitusKitase described three different routes for a potential Chrono Trigger remake: a port, a graphical remaster or a remake of the scope of Final Fantasy VII Remake. Parkin shared his view on the matter, stating that he appreciated what Nintendo did with its remake of The Legend of Zelda: Link’s Awakening. Kitase responded by thanking Parkin for his great input.
A Chrono Trigger remake along the lines of The Legend of Zelda: Link’s Awakening certainly sounds compelling, especially for fans who would rather not see the game’s core storytelling and gameplay tampered with. On the other hand, a re-imagining in the vein of Final Fantasy VII Remake could also have some very enticing prospects. The shift from a turn-based combat system to a party-based real-time combat similar to that of Final Fantasy VII Remake could resonate well with a wider audience.
Kitase currently has his hands full with the Final Fantasy VII Remake trilogy, but once work on it has been completed, perhaps the development team will work on a Chrono Trigger or even a Final Fantasy VI remake.
The original Chrono Trigger was originally released for the Super Nintendo Entertainment System. Players assume control of the protagonist and his companions within a two-dimensional world comprising forests, cities, and dungeons. Exploration takes place on an overworld map, offering a scaled-down overhead view of the landscape. Detailed areas such as forests and cities are presented as smaller, realistic maps, allowing players to interact with NPCs for items, services, puzzles, challenges, or encounters with enemies. Chrono Trigger diverged from traditional Japanese RPGs by featuring visible enemies on field maps and initiating battles directly on the map rather than transitioning to a separate battle screen.
Puzzles? Challenges? Genuinely struggling to remember the game offering either? Didn't have a single dungeon I can ever remember remotely struggling with?
Honestly though, I'd LOVE to see a remake.
The purists will cry like fuck that their original has been desecrated, the romantics who finished it 30-ish years ago will be forced to replay it and face how basic and boring it is, and the likelyhood is that SE will try to appease all audiences and create a fucked up hybrid of the original to upset people even more.
Throw in the fact that all new people to the game will spot it as a baby's first RPG and, after having played a ton of RPGs from the 30 years following, will (rightly) label it's obsessive fans as brain-dead baby-tards who are literally still in love with the person who gave them their first kiss because their bollocks haven't dropped yet, and a remake would be awesome.
I called him, and he said he's already got too many patients in the asylum to deal with to take on a far saner case"Detailed areas such as forests and cities are presented as smaller, realistic maps, allowing players to interact with NPCs for items, services, puzzles, challenges, or encounters with enemies."GREAT NEWS GUYS!!!
Square Enix Wants To Know How Fans Want To See A Chrono Trigger Remake
Square Enix would like to know what sort of a remake of its 1985 role-playing game, Chrono Trigger, fans wish to see.
Speaking during the My Perfect Console podcast with host Simon Parkin, Chrono Trigger director Yoshinori Kitase asked the host and fans what the best way would be for the development team to approach a Chrono Trigger remake for the gaming audiences of today.Source: Game InfinitusKitase described three different routes for a potential Chrono Trigger remake: a port, a graphical remaster or a remake of the scope of Final Fantasy VII Remake. Parkin shared his view on the matter, stating that he appreciated what Nintendo did with its remake of The Legend of Zelda: Link’s Awakening. Kitase responded by thanking Parkin for his great input.
A Chrono Trigger remake along the lines of The Legend of Zelda: Link’s Awakening certainly sounds compelling, especially for fans who would rather not see the game’s core storytelling and gameplay tampered with. On the other hand, a re-imagining in the vein of Final Fantasy VII Remake could also have some very enticing prospects. The shift from a turn-based combat system to a party-based real-time combat similar to that of Final Fantasy VII Remake could resonate well with a wider audience.
Kitase currently has his hands full with the Final Fantasy VII Remake trilogy, but once work on it has been completed, perhaps the development team will work on a Chrono Trigger or even a Final Fantasy VI remake.
The original Chrono Trigger was originally released for the Super Nintendo Entertainment System. Players assume control of the protagonist and his companions within a two-dimensional world comprising forests, cities, and dungeons. Exploration takes place on an overworld map, offering a scaled-down overhead view of the landscape. Detailed areas such as forests and cities are presented as smaller, realistic maps, allowing players to interact with NPCs for items, services, puzzles, challenges, or encounters with enemies. Chrono Trigger diverged from traditional Japanese RPGs by featuring visible enemies on field maps and initiating battles directly on the map rather than transitioning to a separate battle screen.
Puzzles? Challenges? Genuinely struggling to remember the game offering either? Didn't have a single dungeon I can ever remember remotely struggling with?
Honestly though, I'd LOVE to see a remake.
The purists will cry like fuck that their original has been desecrated, the romantics who finished it 30-ish years ago will be forced to replay it and face how basic and boring it is, and the likelyhood is that SE will try to appease all audiences and create a fucked up hybrid of the original to upset people even more.
Throw in the fact that all new people to the game will spot it as a baby's first RPG and, after having played a ton of RPGs from the 30 years following, will (rightly) label it's obsessive fans as brain-dead baby-tards who are literally still in love with the person who gave them their first kiss because their bollocks haven't dropped yet, and a remake would be awesome.
Or, more likely due to Squenix fans, you'll spend the subsequent years wading through comments about how the masters of JRPGs have done it again!! uwu~
I'd start asking my doctor about blood pressure meds if I were you.