Turjan
Arcane
- Joined
- Mar 31, 2008
- Messages
- 5,047
Maybe, my point in this regard got lost, but those aren't really any fun in any game I saw them. Tropico has them, but it also is a good example for the point that you have to keep disasters pitifully ineffective in order to be able to integrate them into normal gameplay. This is also the reason why fires don't spread in this game, as, realistically, in any case this happens, your city will be dead.Sure and all very interesting but manually deciding when to have a disaster defeats the purpose. I want them to be random, so that they are challenges not the equivalent of a kid destroying his sandcastle
It will take decades for the city to recover from that flood up there.