Brotherman Bill
Arcane
- Joined
- Dec 31, 2009
- Messages
- 6,933
http://www.rockpapershotgun.com/2010/09 ... ization-v/
He also reveals that Sid coded the entire AI of the previous Civ's:
of civ 5 or
of Panzer General?
discuss!!!!
RPS: Did you figure it out? I grew up playing so many games I didn’t understand.
JS: I was able to figure it out! Because I was really into history, and I’ve always had this love of maps. You can see so much of history’s influence through maps, with how the borders change. So Panzer General was like, “Ooh! Maps! WW2! This has gotta be good!”
The combat system in that was actually very, very similar to what we have in Civ V. We ended up branching away from Panzer General through iteration, but yeah. [At the time] I thought that Panzer General was cool, but I wished it could be bigger. That’s how I got into Civilization. It was like, “This is it!” But I wished it had the combat from Panzer General.
He also reveals that Sid coded the entire AI of the previous Civ's:
RPS: OK. So we’re nearly there! How did that end up becoming lead designer?
JS: Well the thing about design at Firaxis is that it’s fairly unique compared to design at other companies. Most companies have a lot of specialised designers, so for an RPG you’d have quest designers and narrative designers, and area designers and maybe a lead designer that organises them all. The way it works at Firaxis is that there is a designer, and he is also the gameplay programmer who programs all the gameplay rules, and he also programs all the AI.
RPS: Even for the more recent Civilizations? There’s one guy doing the core of the programming?
JS: Yeah. The thing is, that’s always how Sid Meier’s done it. Firaxis is his company, and that’s just the model that we use. The games have been successful, and it’s the only way that we know.
![:incline: :incline: :incline:](/forums/smiles/incline.gif)
![:decline: :decline: :decline:](/forums/smiles/decline.jpg)
discuss!!!!