Sol Invictus
Erudite
Well, I never liked the pollution and corruption features in the Civilization games. They were usually far too unrealistic and unless you were a democracy, corruption always crippled your military due to your inability to produce money or commerce. This is really quite silly considering how so many democratic republics in the world suffer from a heavy amount of corruption, including the United States, while police states like Singapore have a corruption level of nil, due to certain policies like paying high level employees such high wages that nobody can outbribe them, and how it is in their best interest to keep the country up and running, because their wages are tied into the country's stock. South Korea and China on the other hand, one a democracy and the other a communist republic, manage to reduce corruption through a strong sense of cultural or national loyalty, even though their governments may very well be polar opposites.
As for pollution, it was always done way overboard. If your city was big and rich the pollution always seemed to skyrocket to ridiculous levels (e.g. the land was fucked up for 5 or more squares around the city). You could make an argument against that just by pointing out how New York's definitely heavily populated but even though Alberny's right next to it, the pollution's quite low in comparison, just as how New York's urban heat island effect doesn't affect Alberny much, if not at all.
The corruption and pollution levels always made it difficult for you to wage wars as a country, too. Because on top of that usual stuff, you had to also deal with 'war fatigue' or something and that was a serious drain on the economy. I'm sure that the developers studied a little more about sociology while making Civilization 4, because the implementation of religion is definitely one that should have been in the series a long time ago.
As for pollution, it was always done way overboard. If your city was big and rich the pollution always seemed to skyrocket to ridiculous levels (e.g. the land was fucked up for 5 or more squares around the city). You could make an argument against that just by pointing out how New York's definitely heavily populated but even though Alberny's right next to it, the pollution's quite low in comparison, just as how New York's urban heat island effect doesn't affect Alberny much, if not at all.
The corruption and pollution levels always made it difficult for you to wage wars as a country, too. Because on top of that usual stuff, you had to also deal with 'war fatigue' or something and that was a serious drain on the economy. I'm sure that the developers studied a little more about sociology while making Civilization 4, because the implementation of religion is definitely one that should have been in the series a long time ago.