Sol Invictus
Erudite
So what? Eh? They have a lot of money, so you'd at least expect them to make the game look presentable. This is no nickle & dime operation.
Umm... I think the point is that being the 4th game in the series and all, we kind of know how the gameplay's going to go... Seriously, if Civ4 is nothing more than the same gameplay with shitty graphics, what's the point? The series has surely made enough money for them to progress beyond the graphical level of the original.Sirus said:Most of the screens look fine to me anyway. I'm hopeing the other one was just an early release screenshot. Either way, it boils down to gameplay.
Yay! Thanks for the kind words, Astro.Astromarine said:I can honestly say, in this case, that VD is doing a better job with the graphics of AoD than these guys are doing with Civ4. This just looks shoddy, no matter how many man-hours went into the engine.
DarkUnderlord said:Umm... I think the point is that being the 4th game in the series and all, we kind of know how the gameplay's going to go... Seriously, if Civ4 is nothing more than the same gameplay with shitty graphics, what's the point? The series has surely made enough money for them to progress beyond the graphical level of the original.
To give an example of just how serious Firaxis is, consider that you will no longer be able to transfer production from one project to another, a major exploit since time immemorial.
"The thing that is going to stick out the most to Civ vets is improvements and resources," Johnson said. "In previous Civ games, you only had a couple of options with what you could do with your land. In Civ IV, you get about 20 options, and a lot of them are specifically tied into resources and technologies. If you have some cows, you can build pastures on them, but only if you discover animal husbandry first. You can discover certain technologies that let you build windmills on a hill instead of a mine. There's a lot more options to do with your land."
This was always a problem in earlier Civ games though, as expansionism, or the rapid spread of cities, was pretty much the only way to go. Well, expansionism takes a big hit in Civ IV. "There was an obvious problem in Civ III, where it was always geared toward expansionism," said Barry Caudill, senior producer of Civ IV. "It felt like that it was basically the only way to play. The game is balanced now to have not as many cities. You can still spread your influence over a broad area, but not have as many cities, necessarily."
To counter the killer-stack problem, Firaxis has upped the effect of siege weapons, such as cannons, catapults, and artillery, by modifying them into stack killers. "They have a collateral damage effect, [so] that when you attack a stack, you will also hurt up to six other units in the stack."
The new government system in Civ IV, however, is going to allow a lot more flexibility than before. "Basically, it's a build-your-own-government," Briggs said. "We've broken down government aspects into a bunch of subcategories. There are five different categories and five or six possibilities in each category. And you pick one from column A, one from column B, one from column C. And by doing that you sort of put together your own government. You can have a communist government that has freedom of the press--one that is very oppressive on one hand but is very open on another hand. So it gives you flexibility on how you want to rule your empire."
But perhaps the most interesting new multiplayer mode is the pit boss, a persistent, stand-alone server that may be the answer that Firaxis is looking for. Basically, the pit boss will let you play a game of Civ online like normal. However, when someone has to leave (and usually someone has to leave over the course of a 10-hour game of Civ), the pit boss will save the state of the game. Then you can log in every now and then to see if your turn has come up. If it does, you can make your moves and save the progress to the server for the next player. This will keep a multiplayer game going, sort of like play-by-email. And when everyone is back online at the same time, you can resume the game at full speed.
To give an example of just how serious Firaxis is, consider that you will no longer be able to transfer production from one project to another, a major exploit since time immemorial.
Sovy Kurosei said:Able to build your own government as Firaxis prescribed? Done in SMAC. Able to not only build a variety of land (and sea!) improvements but stack one with another? Done in SMAC. Siege weapons being used as a stack killer? Done in SMAC.
Thats not to say that theres anything wrong with SMAC, Civ3 took a step backwards in comparison.