kris said:
The combat is much improved but I can't find this "depth" r all those strategic options. Civics and religion have no depth. The real improvment have been in how the combat works and how the AI works, for not it can be challenging without the AI cheating a lot and going into war just being a "problem".
The religions are all the same, but it takes some strategy to get use religion effectively in the game. Religion affects foreign relations really heavily (which in turns affects much of the game) and it's also a big source of income. Using religion effectively requires some diplomacy and effective use of missionaries, and using religion effectively is a big help to your civ. Considering this, religion adds depth. The civics system is considerably more deep than the traditional civilization government type system.
I haven't really experienced performance issues, but, judging from polls and stuff, I'm guessing a pretty substantial number of people have difficulties with the game.
Also, don't trust people who obviously never spent much time playing the previous civilization games to compare this one to the previous ones. In addition, you can get more than two wonders in a city
http://civ4info.com/Sullla/walk133.jpg , and a size 3 city won't be able to crank out any unit in two turns.
Sid Meier is a major pussy for not putting in terrorist options and advantages for different religion. The major problem witht the game, I think, is the slight pussification of civ.