Higher Game said:Civ 4 is terrible. Alpha Centauri will never be topped.
care to explain?
Higher Game said:Civ 4 is terrible. Alpha Centauri will never be topped.
The computer has always cheated.kingcomrade said:Also, does the computer cheat?
LlamaGod said:Computer doesnt cheat in CIV 4 as much as the others. They can only see what they've uncovered, instead of total map view..
LlamaGod said:care to explain?
Higher Game said:Yeah. The system requirements aren't insane, the AI is adequate, the game is balanced if the player doesn't abuse crawlers or other exploits, and mind worms are an actual threat, unlike barbarians and pollution. Oh, and each faction plays completely differently, too, while still being relatively balanced. That's huge.
Higher Game said:Civilization is almost a rock/paper/scissors type game. The tactics are just terrible. A single defence unit for bases, a single attack unit for attacking, a little bit of artillery, and a few balanced/defence units to escort the attackers. Boring. In Alpha Centauri, infantry, artillery, rovers, mind worms, probe teams, choppers, bombing needlejets, and fighter needlejets are all important in the battlefield.
Higher Game said:Air power comes early and is very decisive, but still beatable by a skilled player. In Civ, the first guy to whatever super techs is still ownable. Technology helps, but it isn't an overwhelming advantage at all. Civ games always give technology too much importance.
NOVD said:The game is also balanced and the AI is pretty good. Barbarians, I think, are a bit tougher than in previous civs. In civ 4, you should play differently depending on your leader's traits. Really, if you like the historical setting, then Civ 4 is worth some money.
NOVD said:You should mix your defenders in Civilization 4. Also, no one gives SMAC naval units their proper respect.
NOVD said:Industrial automation was a super-tech in SMAC. It's not obvious, at least, that there are super techs in Civ 4.
If anyone's playing Caveman2Cosmos (ton of fun, btw): is there a way to remove the 'special' stuff from a city (myths, herds, etc)?
I was going to download this but looked at the tech tree and saw stuff like 'Lawn Sports' and 'Tattoos'.
Also bear cavalry.I was going to download this but looked at the tech tree and saw stuff like 'Lawn Sports' and 'Tattoos'.
Well, damn. Science bonuses from Myths eventually go away, but can't add Stories later on because have Myths. Oh well, C&C.Multiple Sarcasm, those count as wonders I think - the only way to destroy them is via World Builder (but even then I don't think you can rebuild them in another city, they'd just be gone from the game).
At the moment, v34 on a customized Giant Earth pre-Columbian scenario.Are you playing with the v34 release version (what map size)?
Haven't faced anything not working properly myself, but I'm only half-way through Ancient era on Eternity, so the day is young.They have a v35 coming soon but since all the members who knew anything about coding have left the team, they have nothing but the content guys left and the larger map sizes become unplayable in later eras. Shame, it'd probably be my favorite mod if it actually worked properly.
What annoys me more is Civ4's inherent inability to multi-thread and poor memory optimization, so massive mods like Caveman2Cosmos make it crawl like absolute ass.