Any links for that Star Wars mod? Asking for uh... scientific purposes!
Can do! I've been working over the last year to
collect/rescue/restore long lost scenarios for the Civ series (mostly Civ2 and Civ3) with a particular focus on franchises that I love so I've got links to 'all the things' lol. In fact I'll probably post a thread here soon about my scenario hunting as I'm noticing there's quite a few Civ fans lurking around this place who either A - may be able to help me find something cool, and B - might find something awesome in my lists they didn't know about.
Anyway that pic above was from Civ3 Star Wars The Mod Awakens. Super impressive! Only 2 years old too! There's a number of other cool SW Civ3 scenarios out there I can link you too however they are much older and 'planet based' instead of space based.
https://forums.civfanatics.com/threads/star-wars-the-mod-awakens.631116/
I feel I haven't properly expressed my appreciation for this mod. It is a real gem, featuring a complete overhaul of the graphics and sounds, as well impressive use of various Civ III mechanics in order to recreate some interesting pre-Disney Star Wars Expanded Universe scenarios, such as the construction of devastating superweapons of various types, the hunt for the Katana Fleet (which will bolster the finder's military), or the search for the Star Forge (leading to having to rebuild the station over a selected planet).
The mod fetures a map of the Star Wars Galaxy, with pre-built towns filling the role of planets, with known major shipyards, ecumenopoli and seats of Imperial Oversectors being the powerhouses they rightfully should be. Hyperlanes (roads buildable only on very specific types of terrain) allow units to move relatively fast, while everywhere else they will be moving very, very slowly. It is the most Expanded Universe-friendly rendition of the Galaxy Far, Far Away I have ever seen in a strategy game.
The game is set roughly 5 years after the Battle of Endor, however some Imperial Warlords who have been confirmed defeated by then are still active, some who only carved out domains after the fall of the cloned Palpatine already rule them, and the Imperial Remnants aren't united under Grand Admiral Thrawn. Though his personal Remnant - the Empire of the Hand - is in my opinion the strongest, the reminder - meaning the Quelii Oversector, Greater Maldrood, Eriadu Authority, the Corporate Sector, Pertinoch's Dominion, and the Pentastar Alignment are no slouches either.
The New Republic retains a hold over the densely populated and extremely productive Core Worlds, having a fighting chance against all those odds, especially since the Imperial Warlords, much like in the Expanded Universe, fight amongst themselves. Just where are Admiral Daala and her nerve gas, when you need them?
The oddball factions include The First Order holed up mostly in the Unknown Regions of the galactic northwest together with another oddity - the Sorcerers of Rhand. There is also a resurgent Confederacy of Independent Systems ostensibly led by a clone of Dooku and centered around Geonosis, with the odd outpost here and there (mainly the famous Separatist fortress worlds). Lastly, the Mandalorians - led by a Boba Fett who hasn't lost his balls - again launch devastating crusades in the vicinity of their homeworld.
There is also a host of non-player minor factions, among which the largest is the Hutt Space. Other notable ones include the Dark Sun and the Pyke Syndicate openly controlling a handful of planets each, the Centrality, Naboo and Bothan Space, as well as the Chiss Ascendancy and the Sii-Ruuvi Imperium rounding out the Unknown Regions.
Once again thank you
Blake00 for bringing this awesome mod to my attention.