Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,395
Civ4 with BTS is the last Civ ever. The rest that came after it is basically TB tower defence.
Tower defence where you need to manually order the turrets to fire every turn. i.e. tedious, mindless bullshit defence.
Still, Civ4 is still a scary, scary game if you roll a Continents (especially isolated) start and one of the AIs (preferrably a "competent" one, with a strong militaristic/expansionist flavor to conquer and subdue their rivals but without going batshit insane and neglecting tech like Montezuma/Shaka does; Catherine the Great and Julius Caesar are usually quite fantastic at this) is given a runaway start with two weak AIs. Prodding with a tiny Caravel into a 20 city empire that's deep into Gunpowder tech is something that can happen even on Monarch.
A big problem in many strategy games now (Civ not being the only example) is that there is virtually never any dominant runaway AIs like there was in earlier civ games, MoO, Alpha Centauri, etc. I don't know if its a problem with them intentionally playing conservatively to avoid blunders or a design choice to avoid making the player feel like they got screwed, but it really kills the experience when a dominant AI that controls half the military units on the map never even comes close to a domination victory before you or another difficulty-boosted AI can get a different victory type.