Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Civilization VII

Joined
Mar 3, 2010
Messages
9,577
Location
Italy
1738601042928609.png

Wtf?

i read the first four words and my inner willis was ready to answer "1", then i kept reading and why in the flying fuck an item with irregular volume and variable mass is measured as a liquid?
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,275

Shamelessly ripping of chan:
>cannot ever switch tiles between cities
>score victory cannot be turned off, kinda mitigated by increasing age length
>all wars instantly end during an age transition, with your units sent out of enemy borders
>archipelago map gen looks more like small continents
>ai more willing to give away cities, even without being in war with you
>sieges are much easier: no city bombard, siege units more tankier, and avg gold income very high
>gamebreaking potential is massive: is easier than previous civ games
>mementos must be grinded to use for all leaders. Expect 100~ hours min to get all for one leader
>multiplayer: cannot start with more than 5 players when starting in the antiquity age
>mult. with advanced start will always spawn in major civs w/ ai
>ideology victory replaces domination victory

UI is a fucking mess
>inconsistent enemy highlighting - city-states/tribes are colored red while major civs aren't
>no map search to quickly find resources, natural wonders, etc.
>no on-map ui indicator for ageless buildings, have to memorize what is or check the prompt when queueing another building
>no civopedia page for civs' unique traditions (social policies), have to look at civ at game setup for info (in-game)
>can't rename cities or commanders

Positives
>variety of playstyles combining traditions, mementos n shiet. Modding potential is high (once tools are released...)
>quick/online speed more feasible, espec. w/ the ages system. Online takes around 4-5 hours, standard 10-15
>easiest civ to get into
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
18,005
Location
bulgaristan
Codex Year of the Donut
Bad design decisions that we are probably stuck with:
>all wars instantly end during an age transition, with your units sent out of enemy borders
>archipelago map gen looks more like small continents (this is caused by the mandatory undiscovered continent - old world and new world are always 2 big rectangles)
>multiplayer: cannot start with more than 5 players when starting in the antiquity age (again required by the size of the old world)

Bad design decisions that they can perhaps walk back:
>cannot ever switch tiles between cities
>score victory cannot be turned off, kinda mitigated by increasing age length
>ideology victory replaces domination victory
>sieges are much easier: no city bombard, siege units more tankier, and avg gold income very high
>mementos must be grinded to use for all leaders. Expect 100~ hours min to get all for one leader

Everything else will be fixed by the developer or mods, its just number manipulation and LUA scripting.
The leaders leveling/memento system, depends on how its implemented, might just have a mod that unlocks them. Or a modded map that lets you grind experience absordly fast, so you can unlock them that way.
The hard reset on era completion is the big core spine of the game, that I think won't work well. Can't change that either, its too core to the new design.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,664
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2


Some kinda garbage idk

Eh, they've gone back to the roots. I remember a buddy talking about a Civ2 game where a plane was attacking a spearman and the spearman won. It's why they started introducing... I forget what it's called, that tech up modifier for military units that came about in 4 as I recall.

I guess you could say Civ7 is a... return to form.

:yeah:
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,848
Location
Danzig, Potato-Hitman Commonwealth
Me, reading the last few pages of this thread:

:positive:

I'm sure it won't completely bomb, the world isn't all sunshine and rainbows after all. But I also know T2 is retarded and desperate for any cash before GTA VI comes out (now if that would bomb... unlikely, but a man can dream....), so even just lower numbers than the forecast/target could mean Firaxis doesn't come unscathed out of it.
 
Last edited:

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,614
Hard to get excited for a modern civ game. Think I played civ 6 for like 2 hours and had enough.
 
Joined
Mar 3, 2010
Messages
9,577
Location
Italy
I remember a buddy talking about a Civ2 game where a plane was attacking a spearman and the spearman won.
i vividly remember my last ever civ1 game. i was a kid and i didn't know all the modifiers, but ultimately i had the feeling the computer cheated without any shame because it could steamroll me while i had to sacrifice armies to take one unit of its, so in this game i somehow managed to attack a *starting* troop with my modern cruiser. and lost.
 
Joined
Dec 31, 2011
Messages
946
Wasteland 2
"We have so much money, it can't possibly be a bad idea to burn piles of it in the yard!"
Bruh they MADE money on Civ6. Much money. Many money. More money than any other Civ game.
They did this by copying a failed mechanic from a lesser competitor. So clearly not a failing strategy. I don't know what you mean by anything.

Edit: I see you asking for numbers, just Google it. Civ5 sold 8 million copies on Steam, many on deep discount. Civ6 sold 11 million copies on Steam, and was available on other platforms. And it hasn't been on deep, deep discount yet. And it has more microtransactions, season pass, all the cancer. It absolutely made them more money.
:nocountryforshitposters:
VCpmWq3.png
They were discounting only the base game, while Platinum Edition was very expensive, even on sales for years until they've introduced the "new leader pass" and all people who actually were playing the game got at least Platinum.

Anyway VI was the most financially successful by a large margin and with a very long tail, like few times more money than any previous one.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,848
Location
Danzig, Potato-Hitman Commonwealth
^ people self reporting that they don't like video games, don't play video games, and want video games to be bad and fail
More like I want bad overpriced and released unfinished video games to fail. They had almost 9 years since Civ VI to figure out where they went wrong and make a good new installment turning the tide, instead they put out a higher than ever price tag while the final era/part of the tech tree is going to be in a DLC, plus a bunch of mechanical changes (eras) I simply do not like just from reading about them.

On the business side behind these decisions you have Take Two being a shitty anti-consumer publisher, one that personally pissed me off with the Kerbal Space Program 2 shitshow, and that also happens to be performing not so well (last year's closure/sale of PD coincided with worse than expected losses in the annual financial report for the previous fiscal year, and they have been on paper losing money for a long time due to no GTA VI released*), so I am looking forward to more flops of theirs and seeing them get impact to their bottom line from their shitty actions. If bad publisers don't fail, things will just keep getting worse (not that they can ever get that much better, just temporarily better until the next lot of bad managers repeats history).

As for the designers from Firaxis, after CiV:BNW released almost 12 years ago they made only one game I cared about, XCOM 2 (released 9-ish years go), which is unlikely to get a follow-up because Solomon left 2 years back anyway. And sadly Civ VII did it's damnest to prove Firaxis is already in a creative death spiral, the veterans left are at best the ones that made Civ: Beyond Earth and it just shows. They had 12 years and 3 civ games to try to do better than CiV (which was ok-ish, after 2 expansions), why should I care if they continue making more Civilization games?

*image how shitty the management must be if they're losing money despite owning the GTA Online and annual NBA game money printers, are they flushing the money down the toilet or something?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,985
As for the designers from Firaxis, after CiV:BNW released almost 12 years ago they made only one game I cared about, XCOM 2 (released 9-ish years go)
What did you think of BE though (as its own thing or at least as a futuristic reskin of 5 and not as a SMAC successor which it most definitely wasn't)?
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,275
More like I want bad overpriced and released unfinished video games to fail. They had almost 9 years since Civ VI to figure out where they went wrong and make a good new installment turning the tide, instead they put out a higher than ever price tag while the final era/part of the tech tree is going to be in a DLC, plus a bunch of mechanical changes (eras) I simply do not like just from reading about them.
Civ 6 was only made because they could rip off ideas from amplitude. Civ 7 is just ripping off humankind, badly.
As for the designers from Firaxis, after CiV:BNW released almost 12 years ago they made only one game I cared about, XCOM 2
Jake had nothing to do with the civ series.
the veterans left
The veterans were and are the problem. Civ v was made by a "veteran", 4 vanilla was seen as major decline until Beach came in and fixed it and Beach was in charge of civ 6/7. New blood would do wonders.The only real veterans that mattered left before civ 3, like Reynolds.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
18,005
Location
bulgaristan
Codex Year of the Donut
I did end up buying this shit, because its my patriotic duty having seen Bulgaria is actually in it.
I preordered it, cancelled my preorder, and preordered it again.

After I've finished 4-5 games I'll write a review. So far, from seeing gameplay footage and listening to a couple of reviews, seems like yet another different take on it. I expect six months from now, there will be 4 different Civilization games all getting decent players on them, because the last 4 civ games are different enough from each other for you to want to specifically play this one or that one.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,848
Location
Danzig, Potato-Hitman Commonwealth
What did you think of BE though (as its own thing or at least as a futuristic reskin of 5 and not as a SMAC successor which it most definitely wasn't)?

It was disappointing considering how little effort they needed to put into making a CiV reskin. You expected CiV, in space, with some new stuff, but at release the game didn't even have submarines, they came in the expansion. In fact when evaluating the game fully ignorant of SMAC and only in the context of CiV, it just seems half-assed and the game would have been better if it actually was just a CiV reskin, it's less than that however.

A lot of things seemed downgraded/smaller than in CiV or missing, stations vs city-states for instances, the virtue trees, no ideologies, no great people, no equivalent of religions etc. Victories are quite crappy and don't really force different playstyles (consider how different diplomatic victory or culture victory mechanics from CiV are, as opposed to "lol build gate, do A, B or C), apart from maybe the "contact aliens" victory.

On the gameplay side the game has an utterly useless space layer/satellite mechanics, extremely slow as hell expansion (it takes 70-100 turns before your second city can be settled, WTF), shitty wonders (made even shittier in the expansion!), kitchen sink infantile science fiction design with nonsensical cringy writing to boot.

I liked the artifacts/archeology mechanic from the expansion despite some artifact descriptions being lost earth knowledge cringe like "lol we forgot what a fridge was, it is now a mysterious artifact" showing the crappy writing in full.

tl;dr if it was actually a CiV with a science fiction skin it would have been a much better game, let alone if they actually put in effort into doing more than just a reskin.

Jake had nothing to do with the civ series.

I know. This was me clarifying why I don't care if the studio as a whole goes down if Civ VII would flop, the only other thing they made that I liked in so many years they anyway won't make. Nothing to look forward to from them, period.
 
Last edited:

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,456
^ people self reporting that they don't like video games, don't play video games, and want video games to be bad and fail
I did end up buying this shit, because its my patriotic duty having seen Bulgaria is actually in it.
I preordered it, cancelled my preorder, and preordered it again.

After I've finished 4-5 games I'll write a review. So far, from seeing gameplay footage and listening to a couple of reviews, seems like yet another different take on it. I expect six months from now, there will be 4 different Civilization games all getting decent players on them, because the last 4 civ games are different enough from each other for you to want to specifically play this one or that one.
modernvidya.png
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
18,005
Location
bulgaristan
Codex Year of the Donut
^ people self reporting that they don't like video games, don't play video games, and want video games to be bad and fail
I did end up buying this shit, because its my patriotic duty having seen Bulgaria is actually in it.
I preordered it, cancelled my preorder, and preordered it again.

After I've finished 4-5 games I'll write a review. So far, from seeing gameplay footage and listening to a couple of reviews, seems like yet another different take on it. I expect six months from now, there will be 4 different Civilization games all getting decent players on them, because the last 4 civ games are different enough from each other for you to want to specifically play this one or that one.
View attachment 61149
You missed. I'm still alive, and will still download, install and play that shit. I will then write a review for it, you will read it, say you didn't read it, and comment on it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,034
Pathfinder: Wrath
The reviews are somehow very non-specific and non-committal. All I got from them is "it's definitely a Civ game and it has stuff in it".
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom