The warscore system in general could use some work. Defending against crusades are awful because:
- Battles generate very low WS except in complete doomstack vs. doomstack scenarios, especially when there's a hundred different rulers on one side and you only wipe a small portion per battles.
- Ticking WS from holding the war goal is very slow.
- Ticking WS from holding the war goal defensively requires you to hold 100%, which will drive you crazy if you are a large kingdom on the Med. With an endless stream of 3-5k stacks coming in its very hard not to keep every occupation off while defending something like Egypt.
- The AI is never willing to end the war until you get 100%.
Most of these points negatively affect all wars in the game but defensive crusades are the worst. Offensive crusades on the other hand are remarkably easy, just get in, siege a few provinces and win a battle. Boom, 100%.
It's absolutely insane right now. I've posted many pet peeves with CK2, but Hory Furry crusades have gotten completely out of hand. At first I enjoyed them, including the challenge of holding off a Fourth Crusade-style war with the Byzantine Empire. But now, at least in the 1066 campaign, it's becoming incredibly annoying. Let me count the ways.
1) The entire Catholic world always seems to join the crusade when it's called, so they always get massive doomstacks. Meanwhile, someone like the Fatimid caliph gets supported by only a few emirs at best.
2) According to the Wiki, Jerusalem is in the top range of
crusade priorities out of all the Muslim-owned kingdoms in 1066, but in my games, the Catholics ALWAYS, ALWAYS, ALWAYS go for Egypt. The Fatimids are obviously no match for them, they're not even a match for the HRE on its own, never mind all the fucking Catholics of Europe. Take into account the warscore system mentioned above and you can see what happens.
3) The crusader Kingdom of Egypt is then formed, usually with a strong king with 20-30k troops at his disposal. So he can easily steamroll Jerusalem, Africa, Arabia (Mecca and Medina) and become completely unstoppable. He usually has some courtiers with claims abroad which he can also push, painting the map further.
4) Catholics constantly have 100% moral authority, Muslims have little. Jihads rarely get called even if Mecca is lost, and then they never get any support. The Jihads I've seen have been for places like Anatolia, even though that's also supposedly far below Egypt on the list of Muslim priorities. So you tell me how this works.
5) When the Catholics win the crusade (inevitably), all participants are completely awash with money from the war chest, something the Orthodox generally don't get. I guess the Muslims would get the same thing IF they ever won a Jihad.
I'm not sure which patch started this thing or what happened to the crusade priorities, but it's beyond annoying. I'm considering playing with Defensive Pacts for the first time ever, just to see if that stops the ahistorical Super-Catholics and their doomstacks. Turning off Holy Fury won't help, because these crusade mechanics are a free feature of patch 3.0. It seems to me impossible to stop this steamroller unless you're playing the Byzantines or Seljuks and you actively prevent it from happening. But starting with smaller rulers is no fun anymore because this shit overwhelms everything. So Paradox have basically sucked the fun out of the one game start that has been the classic since CK1, so you might as well go back in time to LARP Vikings or kike Khazars or something. I wonder if it will ever get patched again now that the base game is free and the focus is on CK3, which by the way looks like a fucking browser game that I will never spend my shekels on.