Mentioned on the same line as OSC is beyond achievement for the most of us.Ahoy! managed a number of colorful and experienced personalities
throughout its five years of publication. Publisher David Schnieder
(sp?) was responsible for the publication of the magazine, and others
such as David Allikas (Editor-in-Chief) helped with magazine layout and
development. Part time staff members like Morton Kevelson (Consulting
Editor) and Dale Ruport (Consulting Editor) provided articles which
focused on technical aspects of Commodore computing. Other freelance
writers and programmers whose services endowed the pages of Ahoy!
included Bob Blackmer,Cleveland M. Blakemore, Buck Childress, Arnie
Katz, Gordon F. Wheat,Tony Brantner,Orson Scott Card, amoung others.
Prophetic ?Cleveland M. Blakemore's three part series on "Programming
your Own Text Adventures" began with the June 1988 issue, continued with
the July 1988 issue, but never reached a third installment: Mr.
Blakemore left the magazine before he could finish his work.
Master coder at work. This way, the program uses less memory.Remove extra "0s" and replace with ","'s. In the DATA statements near the beginning of the program, there is a way to replace "0"s with "," and still have the READ statement accept them as "0"s. Cleve Blakemore used this technique all the time in his programming.
Cleve Blakemore Ahoy! Games Chronology
Gravinauts (10/85)
Air Rescue (04/86) Errata 06/86
The Last Ninja (09/86)
Penguins (10/86)
Vault of Terror (10/86) errata 03/87 and on 12/86 disk. (Check here for a map and hints for this great game.)
Teleporter (11/86)
Guardian (11/86)
Minotaur Maze (12/86)
Catacombs (01/87)
Dark Fortress (01/87) C-128 (maps in 05/87 issue Page 26 and Page 27)
Planet Duel (04/87) C-128
Wraiths (06/87) C-128
Galactic Cab Co. (06/87) C-128
Archer (08/87) C-128
Chainmail (09/87) C-128
Empire (10/87) C-128
Orbit (11/87) C-128
Pizza Boy (12/87) C-128
Jungle Jake (01/88) C-128
Ice Titans (01/88)
Marauder (02/88)
Crypt of Fear (02/88) Errata 04/88
Dark Fortress II (02/88) C-128 (included on Disk version only – not a magazine type-in)
Phantasy (03/88) C-128 (maps were promised in a future issue – never published)
Vee Kloros (03/88) (correction in 06/88 Ahoy!)
Time Subway (04/88)
Grim Oak Manor (04/88) C-128 (included on Disk version only – not a magazine type-in)
Rashgar (06/88) C-128
Phobia (06/88)
Snap Snake (06/88)
Mines of Merlin (06/88) (really an expanded Vault of Terror - included on Disk version only – not a magazine type-in)
Lost Dutchman’s Mine (06/88) (sample program from column “Programming Your Own Text Games”)
Lunar Buggy (07/88) C-128
Guerilla (07/88)
Tomb of Horror (07/88) Errata 11/88
These are not the release dates, these are the review scores.Gravinauts (10/85)
Air Rescue (04/86) Errata 06/86
The Last Ninja (09/86)
Penguins (10/86)
Vault of Terror (10/86) errata 03/87 and on 12/86 disk. (Check here for a map and hints for this great game.)
Teleporter (11/86)
Guardian (11/86)
Minotaur Maze (12/86)
Catacombs (01/87)
Dark Fortress (01/87) C-128 (maps in 05/87 issue Page 26 and Page 27)
Planet Duel (04/87) C-128
Wraiths (06/87) C-128
Galactic Cab Co. (06/87) C-128
Archer (08/87) C-128
Chainmail (09/87) C-128
Empire (10/87) C-128
Orbit (11/87) C-128
Pizza Boy (12/87) C-128
Jungle Jake (01/88) C-128
Ice Titans (01/88)
Marauder (02/88)
Crypt of Fear (02/88) Errata 04/88
Dark Fortress II (02/88) C-128 (included on Disk version only – not a magazine type-in)
Phantasy (03/88) C-128 (maps were promised in a future issue – never published)
Vee Kloros (03/88) (correction in 06/88 Ahoy!)
Time Subway (04/88)
Grim Oak Manor (04/88) C-128 (included on Disk version only – not a magazine type-in)
Rashgar (06/88) C-128
Phobia (06/88)
Snap Snake (06/88)
Mines of Merlin (06/88) (really an expanded Vault of Terror - included on Disk version only – not a magazine type-in)
Lost Dutchman’s Mine (06/88) (sample program from column “Programming Your Own Text Games”)
Lunar Buggy (07/88) C-128
Guerilla (07/88)
Tomb of Horror (07/88) Errata 11/88
Here's Snap Snake:
[
I use C64 Forever for all my C64 needs. It's really well done and has a lot of tools. It's like $15 but worth it.i know the last person posted 2012 but i'm looking thru my old jumpdrive and cds and found ahoy88.zip
ahoy_1.txt
ahoy_2.txt
dutchman.bas
dutchman.prg
readme
opening dutchman.bas with pspad.exe (http://www.pspad.com/)
10 rem lost dutchman's mine
20 rem by cleveland m. blakemore
what commodore do i use to open these files?
windows 10 64bit