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Cloud is Dead (Final Fantasy VII CYOA)

Discussion in 'Choose Your Own Adventure Land' started by Random, Dec 12, 2013.

  1. Kipeci Magister

    Kipeci
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    C, I guess?
     
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  2. Random Word Arbiter Patron

    Random Word
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    Mar 14, 2012
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    MCA Project: Eternity
    C We are so making this a way better game. We are this players worst nemesis: An enemy with common sense. They'll thank us later.
     
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  3. Baltika9 Arcane

    Baltika9
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    Sure, let's go for C. Since we're playing a more pragmatic LT with some common sense, ain't no way in hell we're running into the middle of a firefight.
     
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  4. Elfberserker Liturgist

    Elfberserker
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    Oct 25, 2013
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    C
    Seems to be best action that we can take now. Delay those terrorist as much as possible until real soldiers come or meatshield army arrives.
     
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  5. oscar Prestigious Gentleman Arcane

    oscar
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    C

    Playing a faceless low level RPG goon is surprisingly fun.
     
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  6. Imperator Scholar

    Imperator
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    C Delay them
     
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  7. Zero Credibility Arcane

    Zero Credibility
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    C. As our colleagues whose bits are currently decorating the building have shown so well, rushing them won't make a damn bit of difference. But we can still screw with their plans differently.
     
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  8. Azira Arcane Patron

    Azira
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    Codex 2012
    Bandwagoning here, then again it's using two skills the protagonist actually has. I'll bite. C
     
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  9. Night Goat The Immovable Autism Patron No Fun Allowed

    Night Goat
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    Codex 2013 Codex 2014
    It's obviously gonna be C, but ima be contrary and say H: steal the bike and make a beeline for Costa del Sol.
     
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  10. Jester Arbiter

    Jester
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    It is my fiend, it is.
    I think that adding such enemies to games could make them more enjoyable.

    vote C

    Would like to grab telephone and call bros from our unit to tell them about incoming FUBAR, we should be father to our man after all.
     
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  11. Zero Credibility Arcane

    Zero Credibility
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    Yeah, If we could manage to disable the elevators and maybe contact our forces upstairs to blow the stairwells as well, we could really fuck up these assholes. No way to get up there and no way to retreat.
     
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  12. Jester Arbiter

    Jester
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    If we manage to stop elevator between floors and blowup stairwells they would have to climb the elevator shaft to get up, sending some flying drones/monsters to elevator should prove quite annoying for them. Either they will use up mana to stop drones, or will be limited to big guy gun probably getting some damage on them.
     
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  13. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Well, C.
    Final Fantasy huh... Looks like I'd have to check out that setting or something.
     
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  14. Kz3r0 Arcane

    Kz3r0
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    C) [Electronics][Computer Use] Try to shut down the elevators using the main console in the basement to limit their mobility
     
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  15. Zero Credibility Arcane

    Zero Credibility
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    That's what grenades are for, just throw them down the shaft (or even stairwells if they can't blow those up outright) with the right timer. If you can't face opponent directly explosives are a great equaliser. We just have to stop them from getting up there the easy way first.
     
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  16. Jester Arbiter

    Jester
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    Our main objective is buying time for SOLDIERS operatives and other Shinra troops grunts to get here. Secondary objective is regrouping with other Shinra forces in building and preparing sound line of defense.

    After we disable the elevator they would have to either use stairs to go up or climb elevator shaft, but at the same time we will be cut out from upper levels by their advance so we will be unable to climb up.

    Problem is after stopping the elevator we would have to get in contact with rest of our squad on higher levels to further oppose them. To be able to use explosives effectively some monitoring them is needed, i expect that grenade will fly circa 3-6 floors in elevator shaft before detonation and need to explode fairly close to damage significantly Soldier operative. Adding that we probably got limited explosives i think that leaving them to use if they will choose stairs would be better. Still thats is general plan cos for now we are on our own and i doubt that we will be in harms way any time soon.
     
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  17. Random Arcane Patron

    Random
    Joined:
    Sep 19, 2008
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    Prologue Redux Part IV

    You decide that limiting the enemy's mobility is the key here. The elevator allows them to travel up and down the building quickly, and just stopping that would buy a lot of time. You head for the stairs that lead down into the basement and run past all of the offices and storerooms to reach the elevator control room. You hold your ID card over the scanner on the wall and the door unlocks. You head inside and find the main console for controlling the elevators. It asks you for either an administrator passcode or an executive ID. You try your ID, but it is rejected by the console. You figured it would be, but checking never hurts. You buckle down and determine with a quick once-over that there's really no way to crack the passcode or circumvent the security here. Not with what you have on hand and not before the enemy reaches floor 60.

    So you immediately resort to plan B. You crouch down underneath the console and find a panel that leads to the wiring and circuitry. You know enough about both of those subjects to have a shot at finding a way to disable the console, which would in turn disable the civilian elevators. There are four screws holding the panel in place, all of them standard head. You pull out a 1 gil coin and use it to unscrew the panel, pulling it off carefully and setting it aside. You are met with dozens of wires over a circuitboard. You pull out your pocket knife, preparing to cut some wires. Your working knowledge of electronics fails you here, as it is a bit more complex than anything you've seen before. You can't even figure out which wire is for power. That leaves you with one option: cut them at random and hope you get it right.

    You reach in and start cutting wires. You wish you had rubber gloves for this, but there's no time to get picky. You just carve them up one after the other, yet there seems to be little change. You can hear the console running regardless. You kind of wonder what you're doing until you cut a yellow wire and get slightly electrocuted in the process. You spasm and groan in agony. It hurts like a bitch but thankfully the charge wasn't enough to cause any real damage to you... you think. But the computer's off now, and that means the civilian elevators have automatically stopped and been locked in place without a central computer controlling them. You climb out from under the console and pull yourself together. Now that that's taken care of, there's four ways the terrorists can move around, and only one of them is fast:

    1) The emergency staircase, which ends at floor 59
    2) The stairs between each individual floor, these are usually located in different places from floor to floor so more distance has to be covered to get to them
    3) The emergency ladder in the civilian elevator shaft
    4) The pair of glass executive elevators that can only be accessed with an executive ID

    You know for a fact that AVALANCHE has no executive IDs on hand, though they could definitely acquire one from a dead executive. Unfortunately, the main computer for the executive elevators is kept on floor 70, not in the basement. You have no way to shut them down from where you are. The room you're in has some security camera viewports. One of them is for the civilian elevator, where the terrorists are currently trying to pry open the sealed doors, and succeeding. The elevator is stuck at floor 34, so they have a huge lead on you already. You would like to radio your comrades above to give them a sitrep and coordinate a defense with them, but the radio built into your helmet is busted, and you don't have anyone's phone number, either. You need to get to floor 60 before the terrorists do. They have a lot of fighting they have to do, but they're easily plowing through the building with little problem.

    You'd like to try and do more preparatory work, but there's not much else you can do from where you are. You have to go up no matter what.

    The question is, which way do you take up? You don't have an executive ID card, so the executive elevators are out of the question. There's a chance you might run into the terrorists whichever way you take.

    What do you do?

    A) Go up the emergency staircase
    B) Go up the regular stairs between floors
    C) Climb the emergency ladder in the civilian elevator shaft
    D) Other

    FYI, you failed both your computer use and electronics checks here. Also, success was possible for both, though it was much more likely to pass the Electronics check than the Computer Use check due to a lack of the right equipment and time to crack the computer.

    Character Sheet

    Show Spoiler
    Name: Marcus "Maverick" Westford
    Class: Ranger
    Profession: First Lieutenant of the Shinra Peacekeeping Corps
    Age: 23
    Inner Nature: X
    Dominant Inner Nature: Coward
    Status: Flesh Wounds (minor electricity burns)

    Characteristics:
    Strength 4 Agility 7
    Tenacity 4 Intelligence 7

    Skills:
    Marksmanship Lvl. 2
    Hand-to-Hand Lvl. 1, Athletics Lvl. 1, Discipline Lvl. 1, Fieldcraft Lvl. 1, Bluff Lvl. 1, Stealth Lvl. 1, Academics Lvl. 1, Observation Lvl. 1, Electronics Lvl. 1, Computer Use Lvl. 1

    Inventory: SM-20A3 Assault Rifle, three clips of 7.62mm ammunition, SM-3 Service Pistol, three clips of 9mm ammunition, Nightstick, Shinra Light Combat Armor Helmet, civilian casual clothes, Shinra Employee ID Card, Jupiter Energy Bar, Pocket Knife, Spearmint Gum, Portable Handheld System, Wallet w/ 20,000 Gil, keys to display vehicles
     
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  18. Imperator Scholar

    Imperator
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    Jul 4, 2012
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    190
    A
     
    Last edited: Dec 18, 2013
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  19. Stygian Lurker Scholar

    Stygian Lurker
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    Jan 28, 2011
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    577
  20. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
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    18,285
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    A sounds good.
     
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  21. Zero Credibility Arcane

    Zero Credibility
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    Feb 11, 2007
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    2,881
    I don't know. Emergency stairs would be the best route for them to take as well, wouldn't they? Can we see on any of the cameras where they are heading? We should at least be able to see if they are trying to climb on top of the elevator to take the emergency ladder, shouldn't we? So, if they are doing that I vote A, if not I vote C to avoid them.
     
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  22. Random Arcane Patron

    Random
    Joined:
    Sep 19, 2008
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    2,679
    The monitors only seem to show camera views of the elevators. You know that floor 69 and 70 have the full network security center where you might be able to see what they're doing. The terrorists have escaped the elevator onto floor 34 by now, and are out of vision.
     
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  23. Zero Credibility Arcane

    Zero Credibility
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    So they went out the door and did not climb on the roof of the elevator? In that case I'm voting C, because I find it unlikely they would head this way later if they didn't do it now.
     
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  24. Random Arcane Patron

    Random
    Joined:
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    2,679
    Five votes gotten, so I'll update in two hours. Be sure to vote by then if you haven't already.
     
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