grimer
Learned
- Joined
- Feb 24, 2021
- Messages
- 126
Hello Codex! I'm currently playing through Wizardry 6-8 (just finished 6 and about to play 7 for the first time) and I'm looking for RPGs to play once I've finished the trilogy. Particularly those with a strong focus on character development and somewhat tactical combat (or at the very least strategic through careful resource management). Good encounter design is obviously important as well as a reasonably challenging mid-late game but I doubt many RPGs would satisfy these criteria. I don't mind the combat system used whether it's turn-based, action or RTwP (although my only experience with this is limited to KoTOR 1 and 2). I'm still fairly new to cRPGs please no hate on my limited repertoire.
So far I'm interested in the following games and would like to read your opinion of them in terms of the points I mentioned above.
Grimoire: Heralds of the Winged Exemplar
The Temple of Elemental Evil
Gothic 1, 2 and 3
Underrail - I already own this and read the mechanics but can't decide what character to make. I seem to lack the creativity for character builds in single player non-fantasy RPGs
IE Engine RPG games (mostly Icewind Dale 1 and 2, Baldur's Gate 1 and 2)
So far I'm interested in the following games and would like to read your opinion of them in terms of the points I mentioned above.
Grimoire: Heralds of the Winged Exemplar
The Temple of Elemental Evil
Gothic 1, 2 and 3
Underrail - I already own this and read the mechanics but can't decide what character to make. I seem to lack the creativity for character builds in single player non-fantasy RPGs
IE Engine RPG games (mostly Icewind Dale 1 and 2, Baldur's Gate 1 and 2)
This is actually just a recommendation thread I just thought the title sounded kinda nice .